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T — Constant Static Property, class flare.system.Input3D
TAB — Constant Static Property, class flare.system.Input3D
TANGENT — Constant Static Property, class flare.core.Surface3D
Vertex tangents attribute (float3).
target — Property, class flare.flsl.FLSLProgram
targetAntiAlias — Property, class flare.flsl.FLSLProgram
targetEnableDepthAndStencil — Property, class flare.flsl.FLSLProgram
targetFilters — Property, class flare.basic.Scene3D
TARGET_NORMAL — Constant Static Property, class flare.core.Surface3D
Vertex target normal attribute (float3).
TARGET_POSITION — Constant Static Property, class flare.core.Surface3D
Vertex target position attribute (float3).
targetSurfaceSelector — Property, class flare.flsl.FLSLProgram
targetTexture — Property, class flare.basic.Scene3D
techniqueName — Property, class flare.flsl.FLSLFilter
The name of the thecnique to use.
techniqueName — Property, class flare.flsl.FLSLMaterial
The name of the thecnique to use.
techniqueName — Property, class flare.materials.filters.AlphaMaskFilter
temporal0 — Constant Static Property, class flare.system.Device3D
temporal1 — Constant Static Property, class flare.system.Device3D
test(x:Number, y:Number, getAllPolysUnderPoint:Boolean, ignoreInvisible:Boolean, ignoreBackFace:Boolean) — method, class flare.collisions.MouseCollision
Performs the collision check.
test(from:flash.geom:Vector3D, direction:flash.geom:Vector3D, getAllPolysUnderPoint:Boolean, ignoreInvisible:Boolean, ignoreBackFace:Boolean) — method, class flare.collisions.RayCollision
Performs the collision check.
test(c0:flare.physics.colliders:Collider, c1:flare.physics.colliders:Collider, contactCount:int) — method, class flare.physics.Physics
Test collisions between two colliders.
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, contacs:Vector$flare.physics:Contact, numContacts:int) — method, class flare.physics.test.BoxBox
Test two colliders for collisions and contact points.
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, contacts:Vector$flare.physics:Contact, numContacts:int) — method, class flare.physics.test.BoxMesh
Test two colliders for collisions and contact points.
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, collisions:Vector$flare.physics:Contact, collisionCount:int) — method, class flare.physics.test.NullCollision
Test two colliders for collisions and contact points.
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, collisions:Vector$flare.physics:Contact, collisionCount:int) — method, class flare.physics.test.RayBox
Test two colliders for collisions and contact points.
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, collisions:Vector$flare.physics:Contact, collisionCount:int) — method, class flare.physics.test.RayMesh
Test two colliders for collisions and contact points.
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, collisions:Vector$flare.physics:Contact, collisionCount:int) — method, class flare.physics.test.RaySphere
Test two colliders for collisions and contact points.
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, collisions:Vector$flare.physics:Contact, collisionCount:int) — method, class flare.physics.test.SphereBox
Test two colliders for collisions and contact points.
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, collisions:Vector$flare.physics:Contact, collisionCount:int) — method, class flare.physics.test.SphereMesh
Test two colliders for collisions and contact points.
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, collisions:Vector$flare.physics:Contact, collisionCount:int) — method, class flare.physics.test.SphereSphere
Test two colliders for collisions and contact points.
texture — Property, class flare.core.Particles3D
Gets or sets the base particle texture to use for all particles.
texture — Property, class flare.core.SpriteParticles3D
texture — Property, class flare.core.Texture3D
Texture object that contains the texture data on graphics card.
texture — Property, class flare.materials.QuadMaterial
texture — Property, class flare.materials.filters.CubeMapFilter
texture — Property, class flare.materials.filters.EnvironmentMapFilter
texture — Property, class flare.materials.filters.LightFilter
texture — Property, class flare.materials.filters.NormalMapFilter
texture — Property, class flare.materials.filters.ReflectionMapFilter
texture — Property, class flare.materials.filters.SpecularMapFilter
texture — Property, class flare.materials.filters.TextureMapFilter
Texture3D — class, package flare.core
The Textrue3D class contains information on material textures.
Texture3D(request:any, optimizeForRenderToTexture:Boolean, format:int, type:int) — Constructor, class flare.core.Texture3D
Creates a new texture.
Texture3DUtils — class, package flare.utils
The Texture3DUtils class contains help tools to work with Texture3D or BitmapData-type objects.
textureFrames — Property, class flare.core.Particles3D
Gets or sets the number of frames in x and y axis of the texture.
TextureMapFilter — class, package flare.materials.filters
TextureMapFilter(texture:flare.core:Texture3D, channel:int, blendMode:String, alpha:Number) — Constructor, class flare.materials.filters.TextureMapFilter
TextureMaskFilter — class, package flare.materials.filters
TextureMaskFilter(texture:flare.core:Texture3D, channel:int, threshold:Number, technique:String) — Constructor, class flare.materials.filters.TextureMaskFilter
textures — Property, class flare.basic.Scene3D
threshold — Property, class flare.materials.filters.AlphaMaskFilter
tile — Property, class flare.core.Sprite3D
time — Property, class flare.core.Particles3D
Gets or sets the current emitter time, expressed in seconds.
time — Property, class flare.core.Sprite3D
time — Constant Static Property, class flare.system.Device3D
timePerBlock — Property, class flare.loaders.F3DLoader
tint — Property, class flare.core.Particles3D
to — Property, class flare.core.Label3D
Frame where animation ends.
toNormalMap(bitmapData:flash.display:BitmapData, x:Number, y:Number) — Static Method , class flare.utils.Texture3DUtils
toString() — method, class flare.core.Label3D
toString() — method, class flare.core.Texture3D
totalFrames — Property, class flare.modifiers.SkinModifier
traceInfo(pivot:flare.core:Pivot3D, includeMaterials:Boolean, includeChildren:Boolean) — Static Method , class flare.utils.Pivot3DUtils
Returns information about an object and its properties at the Flash output.
transform — Property, class flare.core.Pivot3D
Sets or returns the matrix of local position, rotation and scale.
transform — Property, class flare.materials.Shader3D
transform — Property, class flare.physics.colliders.Collider
The world space transform matrix.
transform(mesh:flare.core:Mesh3D, matrix:flash.geom:Matrix3D) — Static Method , class flare.utils.Mesh3DUtils
transform(surface:flare.core:Surface3D, matrix:flash.geom:Matrix3D, firstIndex:int, numTriangles:int) — Static Method , class flare.utils.Surface3DUtils
transformFilter — Property, class flare.core.MeshBatch3D
TransformFilter — class, package flare.materials.filters
TransformFilter() — Constructor, class flare.materials.filters.TransformFilter
transformVector(m:flash.geom:Matrix3D, vector:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils
Transforms a given point multiplying it by a matrix.
translateAxis(distance:Number, axis:flash.geom:Vector3D) — method, class flare.core.Pivot3D
Translates the object on a certain axis from its current position.
translateAxis(m:flash.geom:Matrix3D, distance:Number, axis:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils
Translates the object on a certain axis from its current position.
translateX(distance:Number, local:Boolean) — method, class flare.core.Pivot3D
Translates the object on the X axis from its current position.
translateX(m:flash.geom:Matrix3D, distance:Number, local:Boolean) — Static Method , class flare.utils.Matrix3DUtils
Translates the object on the X axis from its current position.
translateY(distance:Number, local:Boolean) — method, class flare.core.Pivot3D
Translates the object on the Y axis from its current position.
translateY(m:flash.geom:Matrix3D, distance:Number, local:Boolean) — Static Method , class flare.utils.Matrix3DUtils
Translates the object on the Y axis from its current position.
translateZ(distance:Number, local:Boolean) — method, class flare.core.Pivot3D
Translates the object on the Z axis from its current position.
translateZ(m:flash.geom:Matrix3D, distance:Number, local:Boolean) — Static Method , class flare.utils.Matrix3DUtils
Translates the object on the Z axis from its current position.
transparent — Property, class flare.materials.Material3D
Sets or gets if the material should use alpha blending.
tri — Property, class flare.physics.Contact
The triangle involved in this contact if any.
tri — Property, class flare.physics.geom.Edge
The triangle which owns this edge.
Triangle — final class, package flare.physics.geom
A triangle object used to cache various information for MeshCollider objects.
Triangle(v0:flare.physics.geom:Vertex, v1:flare.physics.geom:Vertex, v2:flare.physics.geom:Vertex) — Constructor, class flare.physics.geom.Triangle
Creates a new triangle object.
trianglesDrawn — Static Property, class flare.system.Device3D
The number of triangles drawn on the last frame.
trim() — method, class flare.physics.geom.BVH
Recalculates the local space bounds for all the tree nodes.
tris — Property, class flare.physics.colliders.MeshCollider
Gets all the triangle objects of the mesh collider.
tris — Property, class flare.physics.geom.BVH
The triangle list contained in this node.
twoSided — Property, class flare.materials.Material3D
Sets or gets if the material should be drawn useing both sides of the surfaces.
type — Property, class flare.core.Light3D
Type of light (point/directional)
type — Property, class flare.flsl.FLSLSampler
TYPE_2D — Constant Static Property, class flare.core.Texture3D
TYPE_2D — Constant Static Property, class flare.flsl.FLSLSampler
TYPE_CUBE — Constant Static Property, class flare.core.Texture3D
TYPE_CUBE — Constant Static Property, class flare.flsl.FLSLSampler
typeMode — Property, class flare.core.Texture3D
Defines the type of the texture (2d/cube).
TYPE_RECTANGLE — Constant Static Property, class flare.core.Texture3D
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