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L — Constant Static Property, class flare.system.Input3D
Label3D — class, package flare.core
The Label3D class defines labels to be used for 3d object animation.
Label3D(name:String, from:int, to:int, frameSpeed:Number) — Constructor, class flare.core.Label3D
Creates a new Label3D object.
labels — Property, class flare.core.Pivot3D
Returns or sets an object that contains the Labels3D objects used to play and manage animations.
lastMaterial — Static Property, class flare.system.Device3D
Sets or gets the last used material.
layer — Property, class flare.core.Pivot3D
Gets or sets the layer to render the object.
LEFT — Constant Static Property, class flare.system.Input3D
LEFT — Constant Static Property, class flare.utils.Vector3DUtils
Vector that defines the (-1,0,0) constant.
LEFTBRACKET — Constant Static Property, class flare.system.Input3D
length — Property, class flare.core.Boundings3D
Lengths of the bounding box of the object.
length — Property, class flare.core.Label3D
Returns the length of the animation label.
length — Property, class flare.core.SpriteParticles3D
length — Property, class flare.flsl.FLSLParam
The length of the parameter indices for array values.
length — Property, class flare.primitives.Spring
length(a:flash.geom:Vector3D, b:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils
Calculates the length between two vectors.
lengthSquared(a:flash.geom:Vector3D, b:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils
Calculates the squared length between two vectors.
level — Property, class flare.materials.filters.CubeMapFilter
level — Property, class flare.materials.filters.ReflectionMapFilter
level — Property, class flare.materials.filters.SelfColorFilter
level — Property, class flare.materials.filters.SpecularFilter
level — Property, class flare.materials.filters.SpecularMapFilter
library — Property, class flare.basic.Scene3D
Library3D instance that manages all scene resources.
Library3D — class, package flare.system
The Library3D class loads and manages the resources used by 3d objects.
Library3D(connections:int, autoStart:Boolean, allowEventsAfterComplete:Boolean) — Constructor, class flare.system.Library3D
Creates a new library object.
libs — Static Property, class flare.flsl.FLSLCompiler
Static pre compiled flsl libraries to link on the compilation proccess.
libs — Static Property, class flare.materials.Shader3D
life — Property, class flare.core.Sprite3D
light — Property, class flare.primitives.DebugLight
Light3D — class, package flare.core
The Light3D class represents a 3d light.
Light3D(name:String, type:int) — Constructor, class flare.core.Light3D
LightFilter — class, package flare.materials.filters
LightFilter(techniqueName:String, maxPointLights:int, maxDirectionalLights:int, useDefaultLights:Boolean) — Constructor, class flare.materials.filters.LightFilter
LightMapFilter — class, package flare.materials.filters
LightMapFilter(texture:flare.core:Texture3D) — Constructor, class flare.materials.filters.LightMapFilter
lights — Property, class flare.basic.Scene3D
A reference to a LightFilter that manage all scene lights.
lightSamples — Static Property, class flare.materials.filters.LightFilter
lightSamplesRate — Static Property, class flare.materials.filters.LightFilter
lightTechnique — Property, class flare.loaders.F3DScene
lightViewProjection — Property, class flare.core.ShadowProjector3D
line — Property, class flare.flsl.FLSLError
The line of the error when possible.
LINEAR — Constant Static Property, class flare.materials.filters.LightFilter
linearVelocity — Property, class flare.physics.colliders.Collider
The world space aligned linear velocity (only rigid bodies).
Lines3D — class, package flare.core
The Lines3D class is a helper to work with 3D pixel thickness lines.
Lines3D(name:String) — Constructor, class flare.core.Lines3D
lineStyle(thickness:Number, color:uint, alpha:Number) — method, class flare.core.Lines3D
lineTo(x:Number, y:Number, z:Number) — method, class flare.core.Lines3D
list — Property, class flare.materials.filters.LightFilter
load() — method, class flare.core.Texture3D
Loads the texture if it is an external resource..
load() — method, class flare.loaders.ByteArrayLoader
load() — method, class flare.loaders.F3DLoader
load() — method, class flare.loaders.Flare3DLoader
load() — method, class flare.loaders.Flare3DLoader2
load() — method, class flare.loaders.Flare3DLoader3
load() — method, class flare.loaders.SWFLoader
load() — method, class flare.loaders.ZF3DLoader
load() — method, interface flare.system.ILibraryExternalItem
load() — method, class flare.system.Library3D
Start downloading.
loadAsync(count:int, interval:int) — method, class flare.loaders.Flare3DLoader2
loadAsync(count:int, interval:int) — method, class flare.loaders.Flare3DLoader3
loadBytes(bytes:flash.utils:ByteArray) — method, class flare.loaders.F3DLoader
loadBytes(byteArray:flash.utils:ByteArray) — method, class flare.loaders.ZF3DLoader
loaded — Property, class flare.core.Texture3D
Returns if the texture was succesfull loaded and ready to use.
loaded — Property, class flare.loaders.ByteArrayLoader
loaded — Property, class flare.loaders.F3DLoader
loaded — Property, class flare.loaders.Flare3DLoader
loaded — Property, class flare.loaders.Flare3DLoader1
loaded — Property, class flare.loaders.Flare3DLoader2
loaded — Property, class flare.loaders.Flare3DLoader3
loaded — Property, class flare.loaders.SWFLoader
loaded — Property, class flare.loaders.ZF3DLoader
loaded — Property, interface flare.system.ILibraryExternalItem
loaded — Property, class flare.system.Library3D
loader — Property, class flare.loaders.SWFLoader
loadProgress — Property, class flare.basic.Scene3D
Gets the global loading process of the scene.
localToGlobal(point:flash.geom:Vector3D, out:flash.geom:Vector3D) — method, class flare.core.Pivot3D
Transforms a point of the local space into the global space.
localToGlobalVector(vector:flash.geom:Vector3D, out:flash.geom:Vector3D) — method, class flare.core.Pivot3D
Transforms a point of the local space of the object into a global space without translation.
lock — Property, class flare.core.Pivot3D
Sets the pivot lock mode.
lookAt(x:Number, y:Number, z:Number, up:flash.geom:Vector3D, smooth:Number) — method, class flare.core.Pivot3D
Directs the object towards the specified position.
lookAt(m:flash.geom:Matrix3D, x:Number, y:Number, z:Number, up:flash.geom:Vector3D, smooth:Number) — Static Method , class flare.utils.Matrix3DUtils
Directs the object towards the specified position.
lookAtWithReference(pivot:flare.core:Pivot3D, x:Number, y:Number, z:Number, reference:flare.core:Pivot3D, up:flash.geom:Vector3D, smooth:Number) — Static Method , class flare.utils.Pivot3DUtils
Points the object direction towards a given position using a reference object.
loops — Property, class flare.core.Particles3D
Gets ot sets the number of cylces for the emitter.
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