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D — Constant Static Property, class flare.system.Input3D
data — Property, class flare.collisions.MouseCollision
CollisionInfo-type vector with the results of the collision.
data — Property, class flare.collisions.RayCollision
CollisionInfo-type vector with collision results.
data — Property, class flare.collisions.SphereCollision
CollisionInfo-type vector with collision results.
data — Property, class flare.loaders.ByteArrayLoader
data — Property, class flare.loaders.SWFLoader
deactivate() — Static Method , class flare.system.Input3D
debug — Property, class flare.core.ShadowProjector3D
debug — Property, class flare.flsl.FLSLProgram
debug(aabb:Boolean, contacts:Boolean, count:int) — method, class flare.physics.Physics
This method allows for some visual debuggung tools when working with physics.
DebugCamera — class, package flare.primitives
DebugCamera(camera:flare.core:Camera3D, color:int, alpha:Number) — Constructor, class flare.primitives.DebugCamera
DebugLight — class, package flare.primitives
DebugLight(light:flare.core:Light3D, color:int, alpha:Number) — Constructor, class flare.primitives.DebugLight
DebugShape — class, package flare.primitives
DebugShape(shape:flare.core:Shape3D, steps:int) — Constructor, class flare.primitives.DebugShape
DebugWireframe — class, package flare.primitives
DebugWireframe(mesh:flare.core:Mesh3D, color:uint, alpha:Number) — Constructor, class flare.primitives.DebugWireframe
defaultCullFace — Static Property, class flare.system.Device3D
The default cull face mode to use when some material is created.
defaultDestFactor — Static Property, class flare.system.Device3D
The default destination factor to use when some material is created.
defaultLight — Property, class flare.materials.filters.LightFilter
Sets and returns the default light.
defaultSourceFactor — Static Property, class flare.system.Device3D
The default source factor to use when some material is created.
delay — Property, class flare.core.Particles3D
Gets or sets a delay interval for the particles creation, expressed in seconds.
DELETE — Constant Static Property, class flare.system.Input3D
delta — Static Property, class flare.system.Input3D
Returns a count of the number of detents the mouse wheel has rotated.
deltaTransformVector(m:flash.geom:Matrix3D, vector:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils
Transforms a given point multiplying it by a matrix, but without considering translation.
depth — Property, class flare.core.ShadowProjector3D
depth — Property, class flare.core.Sprite3D
depth — Property, class flare.physics.Contact
Max amount of overlaping between the two colliders when more than one contact is invoved.
depth — Property, class flare.physics.colliders.BoxCollider
Depth of the box collider.
depth — Property, class flare.primitives.Box
depth — Property, class flare.primitives.Cube
depthCompare — Property, class flare.flsl.FLSLProgram
depthCompare — Property, class flare.materials.Material3D
The test comparasion to be used when depthWrite is 'true'.
depthTexture — Property, class flare.core.ShadowProjector3D
depthWrite — Property, class flare.flsl.FLSLProgram
depthWrite — Property, class flare.materials.Material3D
Gets or sets whatever the material writes into the z-buffer.
destFactor — Property, class flare.flsl.FLSLProgram
destFactor — Property, class flare.materials.Material3D
The factor with which to multiply the destination color.
Device3D — final class, package flare.system
The Device3D class manages the main configuration, states and data processing.
dir — Property, class flare.physics.colliders.RayCollider
Normalized direction of the ray.
dirColor — Constant Static Property, class flare.system.Device3D
DIRECTIONAL — Constant Static Property, class flare.core.Light3D
Constant that defines a directional light.
dirLight — Constant Static Property, class flare.system.Device3D
dirty — Property, class flare.core.Pivot3D
Gets or sets when the object has changed his transform matrix by hand.
dispatchEvent(event:flash.events:Event) — method, class flare.modifiers.SkinModifier
displacement — Property, class flare.physics.colliders.Collider
The world space object displacement used for correcting the position of overlaping objects.
dispose() — method, class flare.basic.Scene3D
Disposing the entire scene could be a critical task that should be performend only if it is really needed.
dispose() — method, class flare.collisions.MouseCollision
dispose() — method, class flare.collisions.RayCollision
dispose() — method, class flare.core.MeshBatch3D
dispose() — method, class flare.core.Pivot3D
Disposes the pivot and all associated resources.
dispose() — method, class flare.core.ShadowProjector3D
dispose() — method, class flare.core.Surface3D
Destroys, downloads and removes all the used memory by the surface, thus it can't longer be used.
dispose() — method, class flare.core.Texture3D
Eliminates all the resources associated to the texture.
dispose() — method, class flare.flsl.FLSLMaterial
dispose() — method, class flare.flsl.FLSLProgram
dispose() — method, class flare.loaders.ByteArrayLoader
dispose() — method, class flare.loaders.Flare3DLoader
dispose() — method, class flare.loaders.Flare3DLoader2
dispose() — method, class flare.loaders.Flare3DLoader3
dispose() — method, class flare.loaders.SWFLoader
dispose() — method, class flare.loaders.ZF3DLoader
dispose() — method, class flare.materials.Material3D
Eliminates all the resources associated to the material.
dispose() — method, class flare.materials.Shader3D
dispose() — method, class flare.materials.filters.LightFilter
dispose() — method, class flare.physics.colliders.Collider
Disposes all resources used by this collider.
dispose() — method, interface flare.system.ILibraryItem
dispose() — Static Method , class flare.system.Input3D
dispose() — method, class flare.system.Library3D
Eliminates cached resources.
distance — Property, class flare.physics.colliders.RayCollider
Maximum distance of the ray.
Dome — class, package flare.primitives
Dome(name:String, radius:Number, color:uint, alpha:Number, steps:int) — Constructor, class flare.primitives.Dome
Dot — class, package flare.primitives
Dot(name:String, radius:Number, color:uint) — Constructor, class flare.primitives.Dot
doubleClickEnabled — Static Property, class flare.system.Input3D
Returns or sets whether the double-click detection mode is enabled.
DOWN — Constant Static Property, class flare.system.Input3D
DOWN — Constant Static Property, class flare.utils.Vector3DUtils
Vector that defines the (0,-1,0) constant.
download(includeChildren:Boolean) — method, class flare.core.Pivot3D
download() — method, class flare.core.Surface3D
Downloads and removes the GPU buffers immediately, but the surface data remains intact so it could be changed or uploaded for later use.
download() — method, class flare.core.Texture3D
Download the texture from the graphics card.
download() — method, class flare.materials.Material3D
Downloads all the data uploaded to the graphics card.
downs — Static Property, class flare.system.Input3D
draw(includeChildren:Boolean, material:flare.materials:Material3D) — method, interface flare.core.IDrawable
draw(includeChildren:Boolean, material:flare.materials:Material3D) — method, class flare.core.MeshBatch3D
draw(includeChildren:Boolean, material:flare.materials:Material3D) — method, class flare.core.Pivot3D
Draws the object.
draw(includeChildren:Boolean, material:flare.materials:Material3D) — method, class flare.core.SpriteParticles3D
draw(includeChildren:Boolean, material:flare.materials:Material3D) — method, class flare.core.StaticMesh3D
draw(pivot:flare.core:Pivot3D, surf:flare.core:Surface3D, firstIndex:int, count:int) — method, class flare.materials.Material3D
Draw a mesh surface using the current material.
draw(mesh:flare.core:Mesh3D, material:flare.materials:Material3D) — method, class flare.modifiers.Modifier
draw(includeChildren:Boolean, material:flare.materials:Material3D) — method, class flare.primitives.DebugLight
drawCalls — Static Property, class flare.system.Device3D
The number of draw operations of the last frame.
drawLayer(layer:int, material:flare.materials:Material3D) — method, class flare.basic.Scene3D
Draws the objects in the specified layer.
drawQuad(x:Number, y:Number, width:Number, height:Number) — method, class flare.flsl.FLSLMaterial
drawQuadTexture(texture:flare.core:Texture3D, x:Number, y:Number, width:Number, height:Number, material:flare.materials:Material3D, sourceFactor:String, destFactor:String) — method, class flare.basic.Scene3D
Dummy — class, package flare.primitives
Dummy(name:String, size:Number, thickness:Number, color:uint, alpha:Number) — Constructor, class flare.primitives.Dummy
duplicate() — method, class flare.materials.Shader3D
duration — Property, class flare.core.Particles3D
Gets or sets the cycle length of the emitter.
dynamicSamplerState — Static Property, class flare.system.Device3D
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