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P — Constant Static Property, class flare.system.Input3D
PAGE_DOWN — Constant Static Property, class flare.system.Input3D
PAGE_UP — Constant Static Property, class flare.system.Input3D
params — Property, class flare.flsl.FLSLMaterial
Contains a collection of flsl public declarations.
params — Property, class flare.flsl.FLSLProgram
params — Property, class flare.flsl.FLSLScope
Contains a collection of flsl public declarations.
parent — Property, class flare.core.Pivot3D
Returns or sets the object’s parent.
parent — Property, class flare.physics.colliders.Collider
The parent collider.
parent — Property, class flare.physics.geom.BVH
The parent BVH tree node.
parent0 — Property, class flare.physics.Contact
First of two parent colliders if any, where all the impulses and transformations will be applied.
parent1 — Property, class flare.physics.Contact
Second of two parent colliders if any, where all the impulses and transformations will be applied.
PARTICLE — Constant Static Property, class flare.core.Surface3D
Vertex particles attribute (float4).
ParticleInit3D — class, package flare.core
The ParticleInit3D class defines a structure to use for particles initialization.
ParticleInit3D() — Constructor, class flare.core.ParticleInit3D
Creates a new particles initialization class.
Particles3D — class, package flare.core
The Particles3D class creates billboard particle effects.
Particles3D(name:String, texture:flare.core:Texture3D) — Constructor, class flare.core.Particles3D
Creates a new particles emitter.
passes — Property, class flare.flsl.FLSLFilter
Returns the number of passes required by the filter.
path — Property, class flare.loaders.F3DLoader
pause() — method, class flare.basic.Scene3D
Pauses the “update” event and starts shooting the “paused” event.
pause() — method, class flare.core.Particles3D
Pauses the emission of particles.
paused — Property, class flare.basic.Scene3D
Returns 'true' if the scene is paused.
paused — Property, class flare.core.Particles3D
PAUSED_EVENT — Constant Static Property, class flare.basic.Scene3D
Defines the value for the “paused” event.
PERIOD — Constant Static Property, class flare.system.Input3D
PER_PIXEL — Constant Static Property, class flare.materials.filters.EnvironmentMapFilter
PER_VERTEX — Constant Static Property, class flare.materials.filters.EnvironmentMapFilter
PER_VERTEX — Constant Static Property, class flare.materials.filters.LightFilter
PHONG — Constant Static Property, class flare.materials.filters.LightFilter
physics — Property, class flare.basic.Scene3D
Main reference to the physics manager.
Physics — class, package flare.physics
Creates a new physics manager.
Physics(broad:flare.physics:IBroadPhase) — Constructor, class flare.physics.Physics
Creates a new physics manager.
pivot — Property, class flare.physics.ContactData
The collider pivot if any.
pivot — Property, class flare.physics.colliders.Collider
The pivot associated to this collider.
Pivot3D — class, package flare.core
The Pivot3D class is the most basic three-dimensional element.
Pivot3D(name:String) — Constructor, class flare.core.Pivot3D
Creates a new Pivot3D object.
Pivot3DUtils — class, package flare.utils
The Pivot3DUtils class contains help tools to work with Pivot3D-type objects.
PlanarMapFilter — class, package flare.materials.filters
PlanarMapFilter(texture:flare.core:Texture3D, blendMode:String, techniqueName:String) — Constructor, class flare.materials.filters.PlanarMapFilter
Plane — class, package flare.primitives
...
Plane(name:String, width:Number, height:Number, segments:int, material:flare.materials:Material3D, axis:String) — Constructor, class flare.primitives.Plane
play(animationMode:int, includeChildren:Boolean, resetAnimation:Boolean) — method, class flare.core.Pivot3D
Starts playing the animation.
point — Property, class flare.collisions.CollisionInfo
Point it collided with in the global space of the scene.
POINT — Constant Static Property, class flare.core.Light3D
Constant that defines a point light.
pointColor — Constant Static Property, class flare.system.Device3D
pointLight — Constant Static Property, class flare.system.Device3D
poly — Property, class flare.collisions.CollisionInfo
Polygon of the mesh it collided with.
polys — Property, class flare.core.Surface3D
pos — Property, class flare.flsl.FLSLError
The character position on the current line when possible.
position — Property, class flare.core.ParticleInit3D
The position of the particle.
position — Property, class flare.core.Sprite3D
position — Property, class flare.physics.colliders.Collider
The position in world space.
POSITION — Constant Static Property, class flare.core.Surface3D
Vertex position attribute (float3).
positions — Property, class flare.core.MeshBatch3D
postLightFilters — Property, class flare.materials.Shader3D
postRender — Event, class flare.basic.Scene3D
This event occurs after rendering the scene.
POSTRENDER_EVENT — Constant Static Property, class flare.basic.Scene3D
Defines the value for the “postRender” event.
POSTUPDATE_EVENT — Constant Static Property, class flare.basic.Scene3D
Defines the value for the “postRender” event.
posX — Property, class flare.physics.Contact
X-Axis position in world space.
posY — Property, class flare.physics.Contact
Y-Axis position in world space.
posZ — Property, class flare.physics.Contact
Z-Axis position in world space.
power — Property, class flare.materials.filters.SpecularFilter
power — Property, class flare.materials.filters.SpecularMapFilter
preSolve() — method, class flare.physics.Contact
Does all the mathematical computations needed for the solving phase.
prevFrame() — method, class flare.core.Pivot3D
print(vtx:flash.utils:ByteArray, frg:flash.utils:ByteArray) — Static Method , class flare.flsl.FLSLDisassembler
Returns both, vertex and fragment codes as a string value.
printFragment(bytes:flash.utils:ByteArray) — Static Method , class flare.flsl.FLSLDisassembler
Returns only vertex shader as a string value.
printProgram(flsl:flare.flsl:FLSLProgram) — Static Method , class flare.flsl.FLSLDisassembler
printVertex(bytes:flash.utils:ByteArray) — Static Method , class flare.flsl.FLSLDisassembler
Returns only vertex shader as a string value.
priority — Property, class flare.core.Pivot3D
This value is for internal use to calculate the priority acording the distance from the camera during the render.
process(scope:flare.flsl:FLSLShader) — method, class flare.flsl.FLSLFilter
This method is called when the filters are being proccessed by the associated Shader3D.
process(filter:flare.flsl:FLSLFilter) — method, class flare.flsl.FLSLShader
Filters are small pieces of code that can be executed consecutively to affect the current state of the shader.
process(scope:flare.flsl:FLSLShader) — method, class flare.materials.filters.LightFilter
process(scope:flare.flsl:FLSLShader) — method, class flare.materials.filters.LightMapFilter
process(scope:flare.flsl:FLSLShader) — method, class flare.materials.filters.SkinTransformFilter
process(scope:flare.flsl:FLSLShader) — method, class flare.materials.filters.TransformFilter
profile — Property, class flare.basic.Scene3D
profile — Static Property, class flare.system.Device3D
Defines which profile will be used when the context is created.
program — Property, class flare.flsl.FLSLProgram
programs — Property, class flare.flsl.FLSLMaterial
Get or sets a collection of FLSLProgram structures to be used by this material.
programs — Static Property, class flare.materials.NullMaterial
progress — Event, class flare.basic.Scene3D
This event occurs whenever the loading progress of the elements of a scene is modified.
progress — Event, class flare.system.Library3D
This event occurs whenever the loading progress of the elements of a library is modified.
progress — Property, class flare.system.Library3D
Returns the global progress of all the resources being currently loaded.
PROGRESS_EVENT — Constant Static Property, class flare.basic.Scene3D
Defines the value for the “progress” event.
proj — Constant Static Property, class flare.system.Device3D
Current projection matrix.
project(axis:flash.geom:Vector3D, info:flare.physics.test:AxisInfo) — method, class flare.physics.colliders.Collider
Projects the object along an arbitrary axis.
project(axis:flash.geom:Vector3D, info:flare.physics.test:AxisInfo) — method, class flare.physics.geom.Triangle
Projects the object along an arbitrary axis.
PROJECTED — Constant Static Property, class flare.materials.filters.PlanarMapFilter
projection — Property, class flare.core.Camera3D
Returns the projection matrix.
projectors — Property, class flare.materials.filters.LightFilter
push(item:flare.system:ILibraryExternalItem) — method, class flare.system.Library3D
Loads a new item object.
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