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r — Property, class flare.materials.filters.ColorFilter
r — Property, class flare.materials.filters.NullFilter
R — Constant Static Property, class flare.system.Input3D
radius — Property, class flare.collisions.SphereCollision
Sets ir returns the collision radius that will be used to detect collisions.
radius — Property, class flare.core.Boundings3D
Radius of the object count from the center of the object (not from the object).
radius — Property, class flare.core.Light3D
Sets or returns light radius.
radius — Property, class flare.physics.colliders.BoxCollider
Approximated radius of the box collider.
radius — Property, class flare.physics.colliders.SphereCollider
Radius of the sphere.
radius — Property, class flare.primitives.Capsule
radius — Property, class flare.primitives.Cylinder
radius — Property, class flare.primitives.Radius
radius — Property, class flare.primitives.Sphere
Radius — class, package flare.primitives
Radius(name:String, radius:Number, color:uint, alpha:Number, steps:int) — Constructor, class flare.primitives.Radius
radius1 — Property, class flare.primitives.Cone
radius2 — Property, class flare.primitives.Cone
random — Constant Static Property, class flare.system.Device3D
random(min:Number, max:Number, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils
Fills a vector with random numbers in a defined range.
randomFrame — Property, class flare.core.Particles3D
Gets or sets whether the particles should use a random frame from the textureFrams property.
randomScale — Property, class flare.core.Particles3D
Gets or sets a random scale range value for each particle.
randomSeed — Property, class flare.core.Particles3D
Defines a random seed to be used when generating the particles.
randomSpin — Property, class flare.core.Particles3D
Gets or sets a random spin range value for each particle.
randomVelocity — Property, class flare.core.Particles3D
Gets or sets a random velocity range value for each particle.
ray — Property, class flare.collisions.MouseCollision
An instance of ray collision used to do the tests.
RayBox — class, package flare.physics.test
Detects collisions between ray and box colliders.
RayBox() — Constructor, class flare.physics.test.RayBox
Creates a new RayBox object.
rayCast(pos:flash.geom:Vector3D, dir:flash.geom:Vector3D, target:flare.physics.colliders:Collider, maxDistance:Number) — method, class flare.physics.Physics
Test a ray against a specific collider.
RayCollider — final class, package flare.physics.colliders
A Ray collider object.
RayCollider(dir:flash.geom:Vector3D, distance:Number) — Constructor, class flare.physics.colliders.RayCollider
Creates a new ray collider.
RayCollision — class, package flare.collisions
The RayCollision class provides tools to detect collisions along an infinite 3D virtual line.
RayCollision() — Constructor, class flare.collisions.RayCollision
Creates a new RayCollision object.
RayMesh — class, package flare.physics.test
Detects collisions between ray and mesh colliders.
RayMesh() — Constructor, class flare.physics.test.RayMesh
Creates a new RayMesh object.
RaySphere — class, package flare.physics.test
Detects collisions between ray and sphere colliders.
RaySphere() — Constructor, class flare.physics.test.RaySphere
Creates a new RaySphere object.
readBytes(bytes:flash.utils:ByteArray, length:uint) — method, interface flare.system.IReadWrite
rebuild() — method, class flare.flsl.FLSLMaterial
Forces to recompile the material.
receivers — Property, class flare.core.ShadowProjector3D
receiveShadows — Property, class flare.core.Pivot3D
Gets or sets if the object should receive shadows.
RED — Constant Static Property, class flare.materials.filters.TextureMaskFilter
ReflectionMapFilter — class, package flare.materials.filters
ReflectionMapFilter(texture:flare.core:Texture3D, level:Number, blendMode:String) — Constructor, class flare.materials.filters.ReflectionMapFilter
registerClass(... rest) — method, class flare.basic.Scene3D
releaseBitmapData — Property, class flare.core.Texture3D
Allow for loaded texture bitmaps to be disposed after uploading those to the GPU to save memory usage.
releaseBytes — Static Property, class flare.system.Device3D
releaseTextureBitmaps — Static Property, class flare.system.Device3D
Allow for loaded texture bitmaps to be disposed after uploading those to the GPU to save memory usage.
remove(sprite:flare.core:Sprite3D) — method, class flare.core.SpriteParticles3D
removeAnimations(pivot:flare.core:Pivot3D, includeChildren:Boolean) — Static Method , class flare.utils.Pivot3DUtils
Removes all pivot animations and its labels.
removeByIndex(index:int) — method, class flare.core.SpriteParticles3D
Removes the specified index and push the instance to the end while decreasing the maxInstances property.
removeChild(pivot:flare.core:Pivot3D) — method, class flare.core.Pivot3D
Removes a child of the object.
removeCollider(collider:flare.physics.colliders:Collider) — method, class flare.physics.Physics
Remvoes a collider from the physics engine.
removeCollisionGroups(... rest) — method, class flare.physics.colliders.Collider
Removes collision groups from the collider.
removeCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.MouseCollision
Removes a Pivot3D in order to stop its checking process.
removeCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.RayCollision
Removes a Pivot3D in order to stop its checking process.
removeCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.SphereCollision
Removes a Pivot3D to stop its checking process.
removeComponent(component:flare.core:IComponent) — method, class flare.core.Pivot3D
Removes a component from the object.
removed() — method, interface flare.core.IComponent
removed — Event, class flare.core.Pivot3D
This event occurs when the object is removed from a scene or from any other object.
REMOVED_EVENT — Constant Static Property, class flare.core.Pivot3D
Defines the value for the 'removed' event.
removedFromScene — Event, class flare.core.Pivot3D
This event occurs when the object is removed from a scene.
removedFromScene() — method, class flare.core.ShadowProjector3D
REMOVED_FROM_SCENE_EVENT — Constant Static Property, class flare.core.Pivot3D
Defines the value for the 'removedFromScene' event.
removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class flare.modifiers.SkinModifier
removeFilterByClass(filterClass:Class) — method, class flare.materials.Shader3D
removeInstance(index:int) — method, class flare.core.MeshBatch3D
Removes the specified instance index.
removeItem(key:any) — method, class flare.system.Library3D
Removes an item from the library.
removeLabel(label:flare.core:Label3D, includeChildren:Boolean) — method, class flare.core.Pivot3D
Removes a label.
removeMesh(mesh:flare.core:Mesh3D) — method, class flare.core.StaticMesh3D
removeVertexData(data:int) — method, class flare.core.Surface3D
render — Event, class flare.basic.Scene3D
This event occurs before rendering the scene.
render(camera:flare.core:Camera3D, clearDepth:Boolean, target:flare.core:Texture3D) — method, class flare.basic.Scene3D
Renders the current scene frame.
renderDepthMap(depthTexture:flare.core:Texture3D) — method, class flare.core.ShadowProjector3D
RENDER_EVENT — Constant Static Property, class flare.basic.Scene3D
Defines the value for the “render” event.
renderList — Property, class flare.basic.Scene3D
Gets access to the render list.
renderShadowMap(srcFactor:String, destFactor:String, shadowTexture:flare.core:Texture3D) — method, class flare.core.ShadowProjector3D
renderShadows() — method, class flare.materials.filters.LightFilter
rendersPerSecond — Property, class flare.basic.Scene3D
Returns the rendering frame rate for statistical purposes.
renderTime — Property, class flare.basic.Scene3D
Returns time taken to render the scene, including lights, object occlusion, drawing, etc.., in milliseconds.
repeatX — Property, class flare.materials.filters.NormalMapFilter
repeatX — Property, class flare.materials.filters.SpecularMapFilter
repeatX — Property, class flare.materials.filters.TextureMapFilter
repeatY — Property, class flare.materials.filters.NormalMapFilter
repeatY — Property, class flare.materials.filters.SpecularMapFilter
repeatY — Property, class flare.materials.filters.TextureMapFilter
replaceMaterial(source:flare.materials:Material3D, replaceFor:flare.materials:Material3D, includeChildren:Boolean) — method, class flare.core.Pivot3D
Replaces an existing material of the object with another material.
replaceSurface(source:flare.core:Surface3D, replaceFor:flare.core:Surface3D, includeChildren:Boolean) — method, class flare.core.Pivot3D
Replaces an existing surface of the object with another surface.
replaceTexture(source:flare.core:Texture3D, replaceFor:flare.core:Texture3D, includeChildren:Boolean) — method, class flare.core.Pivot3D
Replaces an existing texture of the object materials with another texture.
replaceTexture(source:flare.core:Texture3D, replaceFor:flare.core:Texture3D) — method, class flare.flsl.FLSLMaterial
replaceTexture(source:flare.core:Texture3D, replaceFor:flare.core:Texture3D) — method, class flare.materials.Material3D
request — Property, class flare.core.Texture3D
Gets a reference to the request object.
request — Property, class flare.flsl.FLSLSampler
request — Property, class flare.loaders.ByteArrayLoader
request — Property, class flare.loaders.ColladaLoader
request — Property, class flare.loaders.F3DLoader
request — Property, class flare.loaders.Flare3DLoader
request — Property, class flare.loaders.Flare3DLoader1
request — Property, class flare.loaders.Flare3DLoader2
request — Property, class flare.loaders.Flare3DLoader3
request — Property, class flare.loaders.SWFLoader
request — Property, class flare.loaders.ZF3DLoader
request — Property, interface flare.system.ILibraryExternalItem
request — Property, class flare.system.Library3D
requestTexture — Static Property, class flare.loaders.ColladaLoader
reset() — method, class flare.collisions.SphereCollision
The SphereCollision class calculates collisions based on object trajectory and previous position.
reset() — method, class flare.core.Boundings3D
Resets the object properties to its default values.
reset() — method, class flare.core.Particles3D
Reset particle buffers to be builded again.
reset() — method, class flare.physics.Physics
reset() — Static Method , class flare.system.Input3D
Resets all Input states.
reset() — method, class flare.system.Library3D
Removes all items and clean all references.
resetPosition(m:flash.geom:Matrix3D) — Static Method , class flare.utils.Matrix3DUtils
Resets the matrix position.
resetRotation(m:flash.geom:Matrix3D) — Static Method , class flare.utils.Matrix3DUtils
Resets the matrix rotation.
resetScale(m:flash.geom:Matrix3D) — Static Method , class flare.utils.Matrix3DUtils
Resets a matrix scale.
resetTransforms() — method, class flare.core.Pivot3D
Resets the object position, rotation and scale.
resetVelocities() — method, class flare.physics.colliders.Collider
Resets both, linear and angular velocities (only rigid bodies).
resources — Property, class flare.loaders.F3DLoader
restitution — Property, class flare.physics.colliders.Collider
The restitution factor of the collider from 0 - no restitution to 1 - full bouncing (only rigid bodies).
resume() — method, class flare.basic.Scene3D
Exits pause mode.
resume() — method, class flare.core.Particles3D
Resumes the emission of particles after being paused.
reverse — Property, class flare.core.Particles3D
RIGHT — Constant Static Property, class flare.system.Input3D
RIGHT — Constant Static Property, class flare.utils.Vector3DUtils
Vector that defines the (1,0,0) constant.
RIGHTBRACKET — Constant Static Property, class flare.system.Input3D
rightClickEnabled — Static Property, class flare.system.Input3D
Returns or sets whether the right-click detection mode is enabled.
rightMouseDown — Static Property, class flare.system.Input3D
Returns a number greater than zero if the mouse button is pressed.
rightMouseHit — Static Property, class flare.system.Input3D
Returns a number greater than zero if the mouse button has been pressed.
rightMouseUp — Static Property, class flare.system.Input3D
Returns a number greater than zero when the mouse button is released after clicking.
root — Property, class flare.modifiers.SkinModifier
The main bone node.
rotateAxis(angle:Number, axis:flash.geom:Vector3D, pivotPoint:flash.geom:Vector3D) — method, class flare.core.Pivot3D
Rotates the object on the specified axis from its current position.
rotateAxis(m:flash.geom:Matrix3D, angle:Number, axis:flash.geom:Vector3D, pivotPoint:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils
Rotates the object on the specified axis from its current position.
rotateX(angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — method, class flare.core.Pivot3D
Rotates the object on the X axis from its current position.
rotateX(m:flash.geom:Matrix3D, angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils
Rotates the matrix on the X axis from its current position.
rotateY(angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — method, class flare.core.Pivot3D
Rotates the object on the Y axis from its current position.
rotateY(m:flash.geom:Matrix3D, angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils
Rotates the matrix on the Y axis from its current position.
rotateZ(angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — method, class flare.core.Pivot3D
Rotates the pivot on the Z axis from its current position.
rotateZ(m:flash.geom:Matrix3D, angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils
Rotates the matrix on the Z axis from its current position.
rotation — Property, class flare.core.Sprite3D
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