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v — Property, class flare.collisions.CollisionInfo
Vertical coordinate of texture at collision point.
V — Constant Static Property, class flare.system.Input3D
v0 — Property, class flare.physics.geom.Edge
First vertex.
v0 — Property, class flare.physics.geom.Triangle
First vertex of the triangle.
v1 — Property, class flare.physics.geom.Edge
Second vertex.
v1 — Property, class flare.physics.geom.Triangle
Second vertex of the triangle.
v2 — Property, class flare.physics.geom.Triangle
Third vertex of the triangle.
valid — Property, class flare.physics.geom.Edge
If the edge is valid or not according to a triangle / edge threshold.
validate(surf:flare.core:Surface3D) — method, class flare.materials.Material3D
Validates that the surface is compatible with the material.
value — Property, class flare.flsl.FLSLMatrix
The matrix object to be used.
value — Property, class flare.flsl.FLSLParam
A vector of float values to be used as a parameter.
value — Property, class flare.flsl.FLSLSampler
value — Property, class flare.flsl.FLSLSurface
values — Property, class flare.materials.filters.ColorMatrixFilter
Vector3DUtils — class, package flare.utils
The Vector3DUtils class contains help tools to work with Vector3D-type objects.
velocity — Property, class flare.core.ParticleInit3D
The velocity of the particle.
velocity — Property, class flare.core.Particles3D
Gets or sets the initial velocity for all particles.
version — Constant Static Property, class flare.Flare3D
Flare3D version.
version — Property, class flare.loaders.F3DLoader
vertex — Property, class flare.physics.colliders.BoxCollider
Vertices of the box collider transformed in world space.
Vertex — final class, package flare.physics.geom
A triangle vertex object.
Vertex() — Constructor, class flare.physics.geom.Vertex
vertexAttributes — Property, class flare.core.Surface3D
A 32bit flag values which defines the vertex attributes associated to this surface (including external surface sources).
vertexBuffer — Property, class flare.core.Surface3D
Buffer of vertices that reference to a vertex buffers of the Surface3D.
vertexBytes — Property, class flare.core.Surface3D
Vector of vertices that reference to a vertex buffers of the Surface3D.
vertexBytes — Property, class flare.flsl.FLSLProgram
VertexColorFilter — class, package flare.materials.filters
VertexColorFilter(channel:int, blendMode:String) — Constructor, class flare.materials.filters.VertexColorFilter
vertexConstants — Property, class flare.flsl.FLSLProgram
VERTEX_NORMAL — Constant Static Property, class flare.materials.Shader3D
VERTEX_SKIN — Constant Static Property, class flare.materials.Shader3D
vertexVector — Property, class flare.core.Surface3D
Vector of vertices that reference to a vertex buffers of the Surface3D.
view — Property, class flare.core.Camera3D
Returns the view matrix.
view — Constant Static Property, class flare.system.Device3D
Current inverted view matrix.
Viewer3D — class, package flare.basic
The Viewer3D class adds basic functionalities to the scene for camera control and easier 3d object viewing.
Viewer3D(container:flash.display:DisplayObjectContainer, file:String, smooth:Number, speedFactor:Number) — Constructor, class flare.basic.Viewer3D
viewPort — Property, class flare.basic.Scene3D
Gets the viewport area associated to the Stage3D.
viewPort — Property, class flare.core.Camera3D
Defines the area where the camera will draw.
viewPort — Static Property, class flare.system.Device3D
Current viewport rectangle.
viewProj — Constant Static Property, class flare.system.Device3D
Current view-projection matrix.
viewProjection — Property, class flare.core.Camera3D
Returns the viewProjection matrix.
visible — Property, class flare.core.Pivot3D
Sets or returns whether the object is visible.
visible — Property, class flare.core.Surface3D
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