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F — Constant Static Property, class flare.system.Input3D
F1 — Constant Static Property, class flare.system.Input3D
F10 — Constant Static Property, class flare.system.Input3D
F11 — Constant Static Property, class flare.system.Input3D
F12 — Constant Static Property, class flare.system.Input3D
F13 — Constant Static Property, class flare.system.Input3D
F14 — Constant Static Property, class flare.system.Input3D
F15 — Constant Static Property, class flare.system.Input3D
F2 — Constant Static Property, class flare.system.Input3D
F3 — Constant Static Property, class flare.system.Input3D
F3DLoader — class, package flare.loaders
F3DLoader(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.F3DLoader
F3DPackage — class, package flare.loaders
F3DPackage() — Constructor, class flare.loaders.F3DPackage
F3DResources — Dynamic Class, package flare.loaders
F3DResources() — Constructor, class flare.loaders.F3DResources
F3DScene — class, package flare.loaders
F3DScene() — Constructor, class flare.loaders.F3DScene
F4 — Constant Static Property, class flare.system.Input3D
F5 — Constant Static Property, class flare.system.Input3D
F6 — Constant Static Property, class flare.system.Input3D
F7 — Constant Static Property, class flare.system.Input3D
F8 — Constant Static Property, class flare.system.Input3D
F9 — Constant Static Property, class flare.system.Input3D
far — Property, class flare.core.Camera3D
Sets or returns the furthest clip plane from the camera.
far — Property, class flare.core.ShadowProjector3D
fieldOfView — Property, class flare.core.Camera3D
Sets and returns the camera’s angle of view.
files — Property, class flare.loaders.F3DLoader
filter — Property, class flare.core.ShadowProjector3D
filter — Property, class flare.flsl.FLSLSampler
FILTER_ANISOTROPIC16X — Constant Static Property, class flare.core.Texture3D
FILTER_ANISOTROPIC16X — Constant Static Property, class flare.flsl.FLSLSampler
FILTER_ANISOTROPIC2X — Constant Static Property, class flare.core.Texture3D
FILTER_ANISOTROPIC2X — Constant Static Property, class flare.flsl.FLSLSampler
FILTER_ANISOTROPIC4X — Constant Static Property, class flare.core.Texture3D
FILTER_ANISOTROPIC4X — Constant Static Property, class flare.flsl.FLSLSampler
FILTER_ANISOTROPIC8X — Constant Static Property, class flare.core.Texture3D
FILTER_ANISOTROPIC8X — Constant Static Property, class flare.flsl.FLSLSampler
FILTER_LINEAR — Constant Static Property, class flare.core.Texture3D
FILTER_LINEAR — Constant Static Property, class flare.flsl.FLSLSampler
filterMapTexture — Property, class flare.materials.filters.LightFilter
filterMode — Property, class flare.core.Texture3D
Defines how the texture will be sampled when it needs to be streched on the screen.
FILTER_NEAREST — Constant Static Property, class flare.core.Texture3D
FILTER_NEAREST — Constant Static Property, class flare.flsl.FLSLSampler
filters — Property, class flare.materials.Shader3D
firstIndex — Property, class flare.core.Surface3D
The index of the first vertex index selected to render.
fixed() — method, class flare.collisions.SphereCollision
The fixed method detects collisions and generates a static response, locating the colliding object exactly at the collision point.
FLAG_MASK — Constant Static Property, class flare.materials.Material3D
flags — Property, class flare.materials.Material3D
A 32bit flag to store different material properties.
FLAG_SKIN1 — Constant Static Property, class flare.materials.Material3D
FLAG_SKIN2 — Constant Static Property, class flare.materials.Material3D
FLAG_SKIN3 — Constant Static Property, class flare.materials.Material3D
FLAG_SKIN4 — Constant Static Property, class flare.materials.Material3D
flare — package
This is an awesome 3D library!.
Flare3D — class, package flare
About Flare3D.
Flare3DLoader — class, package flare.loaders
The Flare3DLoader class is the base class to load F3D files.
Flare3DLoader(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader
Flare3DLoader1 — class, package flare.loaders
The Flare3DLoader1 class is the base class to load F3D-V1 files.
Flare3DLoader1(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader1
Creates a new Flare3DLoader loader.
Flare3DLoader2 — class, package flare.loaders
The Flare3DLoader2 class is the base class to load F3D-V2 files.
Flare3DLoader2(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader2
Flare3DLoader3 — class, package flare.loaders
The Flare3DLoader3 class is the base class to load F3D-V2 files.
Flare3DLoader3(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader3
flare.basic — package
flare.collisions — package
flare.core — package
flare.events — package
flare.flsl — package
flare.loaders — package
flare.materials — package
flare.materials.filters — package
flare.modifiers — package
flare.physics — package
flare.physics.colliders — package
flare.physics.geom — package
flare.physics.test — package
flare.primitives — package
flare.system — package
flare.utils — package
flipNormals(surface:flare.core:Surface3D) — Static Method , class flare.utils.Surface3DUtils
FlipNormalsFilter — class, package flare.materials.filters
FlipNormalsFilter() — Constructor, class flare.materials.filters.FlipNormalsFilter
FLSL — class, package flare.flsl
The base FLSL object.
FLSL() — Constructor, class flare.flsl.FLSL
FLSLCompiler — class, package flare.flsl
The FLSL Compiler.
FLSLDisassembler — class, package flare.flsl
Helper class to trace binary AGAL code as strings.
FLSLError — class, package flare.flsl
FLSLError is used to trhow compilation errors.
FLSLError(message:any, line:int, pos:int) — Constructor, class flare.flsl.FLSLError
Creates a new FLSLError.
FLSLFilter — class, package flare.flsl
FLSLFilters are small pieces of pre compiled flsl shaders to be used in Shader3D materials.
FLSLFilter(byteCode:flash.utils:ByteArray, blendMode:String, techniqueName:String) — Constructor, class flare.flsl.FLSLFilter
Creates a new FLSLFitler.
FLSLInput — class, package flare.flsl
FLSLInput defines the attributes to pass to the shader for each vertex.
FLSLInput() — Constructor, class flare.flsl.FLSLInput
Creates a new FLSLInput object.
FLSLMaterial — class, package flare.flsl
Creates a new FLSLMaterial.
FLSLMaterial(name:String, byteCode:flash.utils:ByteArray, techniqueName:String, compileAll:Boolean) — Constructor, class flare.flsl.FLSLMaterial
Creates a new FLSLMaterial that are used to create static pre-compiled flsl materials.
FLSLMatrix — class, package flare.flsl
FLSLMatrix defines a Matrix3D object to be used as a parameter.
FLSLMatrix(value:flash.geom:Matrix3D) — Constructor, class flare.flsl.FLSLMatrix
Creates a new FLSLMatrix object to be used as a parameter.
FLSLParam — class, package flare.flsl
FLSLParam defines a float register to be used as a parameter The length of the value vector of the parameter always be modulo of 4.
FLSLParam(value:Vector$Number, length:int) — Constructor, class flare.flsl.FLSLParam
Creates a new FLSLParam object.
FLSLProgram — class, package flare.flsl
The FLSLProgram Defines the structure and states to use for an specific pass of a flsl material.
FLSLProgram() — Constructor, class flare.flsl.FLSLProgram
FLSLSampler — class, package flare.flsl
FLSLSampler defines a sampler object to be used as a texture.
FLSLSampler(value:flare.core:Texture3D, type:int) — Constructor, class flare.flsl.FLSLSampler
FLSLScope — class, package flare.flsl
FLSLScope defines an scope of compiled flsl code such as a namespace, function, technique or pass.
FLSLScope(name:String) — Constructor, class flare.flsl.FLSLScope
Creates a new FLSLSCope object.
FLSLShader — class, package flare.flsl
The FLSLShader class is an utiliy helper used to proccess different flsl filters that are in different scopes.
FLSLShader(name:String) — Constructor, class flare.flsl.FLSLShader
FLSLSurface — class, package flare.flsl
FLSLSurface defines a Surface3D object to be used as a target surface for an specific pass.
FLSLSurface(value:flare.core:Surface3D) — Constructor, class flare.flsl.FLSLSurface
fog — Property, class flare.loaders.F3DScene
fogColor — Property, class flare.loaders.F3DScene
fogFar — Property, class flare.loaders.F3DScene
FogFilter — class, package flare.materials.filters
FogFilter(near:Number, far:Number, blendMode:String) — Constructor, class flare.materials.filters.FogFilter
fogNear — Property, class flare.loaders.F3DScene
forEach(callback:Function, filterClass:Class, params:Object, includeChildren:Boolean) — method, class flare.core.Pivot3D
Excecutes a calback functions for each of his children.
format — Property, class flare.core.Surface3D
The buffer format specified for each input.
format — Property, class flare.core.Texture3D
Defines the format in which the texture will be uploaded.
format — Property, class flare.flsl.FLSLInput
The format of the attribute.
format — Property, class flare.flsl.FLSLParam
The data format of the parameter.
format — Property, class flare.flsl.FLSLSampler
FORMAT_BGRA_PACKED — Constant Static Property, class flare.core.Texture3D
FORMAT_BGR_PACKED — Constant Static Property, class flare.core.Texture3D
FORMAT_COMPRESSED — Constant Static Property, class flare.core.Texture3D
FORMAT_COMPRESSED — Constant Static Property, class flare.flsl.FLSLSampler
FORMAT_COMPRESSED_ALPHA — Constant Static Property, class flare.core.Texture3D
FORMAT_COMPRESSED_ALPHA — Constant Static Property, class flare.flsl.FLSLSampler
FORMAT_RGBA — Constant Static Property, class flare.core.Texture3D
FORMAT_RGBA — Constant Static Property, class flare.flsl.FLSLSampler
FORMAT_RGBA_HALF_FLOAT — Constant Static Property, class flare.core.Texture3D
FORWARD — Constant Static Property, class flare.utils.Vector3DUtils
Vector that defines the (0,0,1) constant.
FOV_HORIZONTAL — Constant Static Property, class flare.core.Camera3D
Defines an horizontal fov mode to be used in fovMode property.
fovMode — Property, class flare.core.Camera3D
Defines whatever fov mode should be used to calculate the projection matrix.
FOV_VERTICAL — Constant Static Property, class flare.core.Camera3D
Defines a vertical fov mode to be used in fovMode property.
frac_time — Constant Static Property, class flare.system.Device3D
fragmentBytes — Property, class flare.flsl.FLSLProgram
fragmentConstants — Property, class flare.flsl.FLSLProgram
frameCount — Static Property, class flare.system.Device3D
The ammount of frames rendered.
frameRate — Property, class flare.basic.Scene3D
Gets and sets the frame rate of the 3d scene only for the "update" event.
frames — Property, class flare.core.Pivot3D
Vector that contains all the animation frames.
frameSpeed — Property, class flare.core.Label3D
The speed of the animation for this label.
frameSpeed — Property, class flare.core.Pivot3D
Returns or sets animation speed.
freeMemory() — method, class flare.basic.Scene3D
Forces to free all unused memory.
friction — Property, class flare.physics.colliders.Collider
The friction of the collider from 0 - no friction, to 1 - full friction (only rigid bodies).
from — Property, class flare.core.Label3D
Frame where animation begins.
frustum — Property, class flare.core.Camera3D
fullScreenMode — Property, class flare.primitives.Quad
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