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b — Property, class flare.materials.filters.ColorFilter
b — Property, class flare.materials.filters.NullFilter
B — Constant Static Property, class flare.system.Input3D
BACK — Constant Static Property, class flare.utils.Vector3DUtils
Vector that defines the (0,0,-1) constant.
backgroundColor — Property, class flare.basic.Scene3D
BACKQUOTE — Constant Static Property, class flare.system.Input3D
BACKSLASH — Constant Static Property, class flare.system.Input3D
BACKSPACE — Constant Static Property, class flare.system.Input3D
bias — Property, class flare.core.ShadowProjector3D
bias — Property, class flare.core.Texture3D
Defines how the mip levels will be applied over the texture.
bias — Property, class flare.flsl.FLSLSampler
bind(byteCode:flash.utils:ByteArray) — method, class flare.flsl.FLSLScope
Bind the compiled flsl code to be executed by the scope.
bindTransform — Property, class flare.modifiers.SkinModifier
Source transform from where the inverse bones transforms are calculated.
BITANGENT — Constant Static Property, class flare.core.Surface3D
Vertex bi-tangents attribute (float3).
bitmapData — Property, class flare.core.Texture3D
BitmapData object that contains the texture data.
BLEND_ADDITIVE — Constant Static Property, class flare.core.Particles3D
BLEND_ADDITIVE — Constant Static Property, class flare.materials.Material3D
BLEND_ALPHA_BLENDED — Constant Static Property, class flare.core.Particles3D
BLEND_ALPHA_BLENDED — Constant Static Property, class flare.materials.Material3D
BLEND_ALPHA_BLENDED2 — Constant Static Property, class flare.core.Particles3D
blendMode — Property, class flare.core.Particles3D
Gets or sets the blend mode used for the particles.
blendMode — Property, class flare.core.SpriteParticles3D
blendMode — Property, class flare.flsl.FLSLFilter
The blend mode used to blend between the fragment shaders.
blendMode — Property, class flare.flsl.FLSLMaterial
blendMode — Property, class flare.materials.Material3D
blendMode — Property, class flare.materials.filters.AlphaMaskFilter
BLEND_MULTIPLY — Constant Static Property, class flare.core.Particles3D
BLEND_MULTIPLY — Constant Static Property, class flare.materials.Material3D
BLEND_NONE — Constant Static Property, class flare.core.Particles3D
BLEND_NONE — Constant Static Property, class flare.materials.Material3D
BLEND_SCREEN — Constant Static Property, class flare.core.Particles3D
BLEND_SCREEN — Constant Static Property, class flare.materials.Material3D
blendTexture — Property, class flare.core.Particles3D
Gets or sets a blending texture to use trough the particle's life.
BLUE — Constant Static Property, class flare.materials.filters.TextureMaskFilter
bones — Property, class flare.materials.filters.SkinTransformFilter
bones — Property, class flare.modifiers.SkinModifier
List of all bones.
bones — Constant Static Property, class flare.system.Device3D
Buffer used to store bones transformations.
Boundings3D — class, package flare.core
The Boundings3D class has the information about Pivot3D-type object dimensions.
Boundings3D() — Constructor, class flare.core.Boundings3D
Creates a new Boundings3D object.
bounds — Property, class flare.core.Mesh3D
Returns or sets a Boundings3D object with object properties, such as radius, dimensions, etc.
bounds — Property, class flare.core.Shape3D
bounds — Property, class flare.core.Surface3D
Returns or sets a Boundings3D object with object properties, such as radius, dimensions, etc.
Box — class, package flare.primitives
Box(name:String, width:Number, height:Number, depth:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Box
BoxBox — final class, package flare.physics.test
Detects collisions between box colliders.
BoxBox() — Constructor, class flare.physics.test.BoxBox
Creates a new BoxBox object.
BoxCollider — final class, package flare.physics.colliders
A Box collider object.
BoxCollider(width:Number, height:Number, depth:Number) — Constructor, class flare.physics.colliders.BoxCollider
Creates a new box collider.
BoxMesh — final class, package flare.physics.test
Detects collisions between box and mesh colliders.
BoxMesh() — Constructor, class flare.physics.test.BoxMesh
Creates a new BoxMesh object.
build() — method, class flare.core.Particles3D
Builds and initializes the particles buffers.
build() — method, class flare.core.StaticMesh3D
build() — method, class flare.flsl.FLSLFilter
This forces to all materials containing this filter to be recompiled.
build() — method, class flare.flsl.FLSLMaterial
Compiles the material if it isn't already compiled.
build() — method, class flare.flsl.FLSLShader
Builds and compile the shader.
build(depth:int) — method, class flare.physics.geom.BVH
Builds this node and slits into new nodes recursively if necessary.
buildOrthoProjection(left:Number, right:Number, bottom:Number, top:Number, near:Number, far:Number, out:flash.geom:Matrix3D) — Static Method , class flare.utils.Matrix3DUtils
buildPolys(surface:flare.core:Surface3D, force:Boolean) — Static Method , class flare.utils.Surface3DUtils
buildTangentsAndBitangents(surface:flare.core:Surface3D) — Static Method , class flare.utils.Surface3DUtils
bvh — Property, class flare.physics.colliders.MeshCollider
Gets a reference to the root BVH node.
BVH — class, package flare.physics.geom
Defines a (bounding volume hierarchy) spatial structure to speed up calculations for triangle meshes.
BVH(parent:flare.physics.geom:BVH) — Constructor, class flare.physics.geom.BVH
Creates a new BVH node.
ByteArrayLoader — class, package flare.loaders
ByteArrayLoader(request:any) — Constructor, class flare.loaders.ByteArrayLoader
byteCode — Property, class flare.flsl.FLSLFilter
Sets or gets the flsl byteCode associated with the filter.
byteCode — Property, class flare.flsl.FLSLMaterial
Sets or gets the flsl byteCode associated with the material.
byteFormat — Property, class flare.core.Texture3D
bytes — Property, class flare.core.Texture3D
Gets the loaded bytes when these are available, otherwise null.
bytesLoaded — Property, class flare.core.Texture3D
bytesLoaded — Property, class flare.loaders.ByteArrayLoader
bytesLoaded — Property, class flare.loaders.F3DLoader
bytesLoaded — Property, class flare.loaders.Flare3DLoader
bytesLoaded — Property, class flare.loaders.Flare3DLoader2
bytesLoaded — Property, class flare.loaders.Flare3DLoader3
bytesLoaded — Property, class flare.loaders.SWFLoader
bytesLoaded — Property, class flare.loaders.ZF3DLoader
bytesLoaded — Property, interface flare.system.ILibraryExternalItem
bytesLoaded — Property, class flare.system.Library3D
Returns the amount of bytes loaded.
bytesTotal — Property, class flare.core.Texture3D
bytesTotal — Property, class flare.loaders.ByteArrayLoader
bytesTotal — Property, class flare.loaders.F3DLoader
bytesTotal — Property, class flare.loaders.Flare3DLoader
bytesTotal — Property, class flare.loaders.Flare3DLoader2
bytesTotal — Property, class flare.loaders.Flare3DLoader3
bytesTotal — Property, class flare.loaders.SWFLoader
bytesTotal — Property, class flare.loaders.ZF3DLoader
bytesTotal — Property, interface flare.system.ILibraryExternalItem
bytesTotal — Property, class flare.system.Library3D
Returns the amount of bytes that will be loaded.
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