A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
O — Constant Static Property, class flare.system.Input3D
objectsDrawn — Static Property, class flare.system.Device3D
The number of objects that was drawn on the last frame.
offset — Property, class flare.collisions.SphereCollision
Sets or returns the displacement of the colliding sphere center.
offset — Property, class flare.core.Surface3D
The offset of data index in the vertexVector.
offset — Property, class flare.physics.colliders.Collider
Sets or gets an offset position within the parent pivot.
offsetX — Property, class flare.materials.filters.NormalMapFilter
offsetX — Property, class flare.materials.filters.SpecularMapFilter
offsetX — Property, class flare.materials.filters.TextureMapFilter
offsetY — Property, class flare.materials.filters.NormalMapFilter
offsetY — Property, class flare.materials.filters.SpecularMapFilter
offsetY — Property, class flare.materials.filters.TextureMapFilter
ONE — Constant Static Property, class flare.utils.Vector3DUtils
Vector that defines the (1,1,1) constant.
optimizeForRenderToTexture — Property, class flare.core.Texture3D
Returns whatever the texture is optimized for dynamic rendering.
optimizeForRenderToTexture — Property, class flare.flsl.FLSLSampler
optimizeSurfaces — Property, class flare.core.StaticMesh3D
OPTION_CENTROID — Constant Static Property, class flare.flsl.FLSLSampler
OPTION_DEPTH — Constant Static Property, class flare.flsl.FLSLSampler
options — Property, class flare.flsl.FLSLSampler
OPTION_SINGLE — Constant Static Property, class flare.flsl.FLSLSampler
order — Property, class flare.flsl.FLSLParam
The order in which this parameter should be place in the editor UI.
order — Property, class flare.flsl.FLSLSampler
orientation — Property, class flare.physics.colliders.Collider
The orientation in world space in quaternion form.
orientations — Property, class flare.core.MeshBatch3D
orthographic — Property, class flare.core.Camera3D
outputFragment — Property, class flare.flsl.FLSLShader
Pointer to the output fragment register.
outputVertex — Property, class flare.flsl.FLSLShader
Pointer to the output vertex register.
outVec — Property, class flare.core.Knot3D
Output vector for splines (Spline3D)
overlap — Property, class flare.physics.Contact
Amount of overlaping between the two colliders for this contact.
overlay — Event, class flare.basic.Scene3D
This event occurs after all the render proccess, but before calling present().
OVERLAY_EVENT — Constant Static Property, class flare.basic.Scene3D
Defines the value for the “overlay” render event.
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z