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M — Constant Static Property, class flare.system.Input3D
magic — Property, class flare.loaders.F3DLoader
mail — Constant Static Property, class flare.Flare3D
Flare3D mail.
mass — Property, class flare.physics.colliders.Collider
The mass of the collider.
material — Property, class flare.core.Lines3D
material — Property, class flare.core.Particles3D
material — Property, class flare.core.SpriteParticles3D
material — Property, class flare.core.Surface3D
Material instance to render the surface.
material — Static Property, class flare.materials.NullMaterial
material — Property, class flare.physics.geom.Triangle
The material of the surface that this triangle is part of.
material — Property, class flare.primitives.Quad
Material3D — class, package flare.materials
The Material3D class represents a base for all materials.
Material3D(name:String) — Constructor, class flare.materials.Material3D
Creates a new Material3D.
materialAttributes — Property, class flare.materials.Material3D
A 32bit flag values which defines the vertex attributes needed to render this particula material.
materials — Property, class flare.basic.Scene3D
matrix — Property, class flare.flsl.FLSLProgram
Matrix3DUtils — class, package flare.utils
The Matrix3DUtils class contains help tools to work with Matrix3D-type objects.
max — Property, class flare.core.Boundings3D
Maximum corner of the bounding box of the object.
max — Property, class flare.flsl.FLSLParam
The maximum value allowed for this parameter.
max — Property, class flare.physics.test.AxisInfo
The maximum axis length.
max(a:flash.geom:Vector3D, b:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils
maxBonesPerSurface — Static Property, class flare.system.Device3D
The maximim number of bones per surface.
maxBonesPerVertex — Static Property, class flare.system.Device3D
Sets and returns the maximum number of bones per vertex (1 to 4).
MAX_COLLIDERS — Constant Static Property, class flare.physics.Physics
MAX_CONTACTS — Constant Static Property, class flare.physics.Physics
maxDepth — Static Property, class flare.physics.geom.BVH
The maximun number of depth nodes allowed.
maxDirectionalLights — Property, class flare.loaders.F3DScene
maxDirectionalLights — Property, class flare.materials.filters.LightFilter
maxInstances — Property, class flare.core.MeshBatch3D
maxPointLights — Property, class flare.loaders.F3DScene
maxPointLights — Property, class flare.materials.filters.LightFilter
maxTextureSize — Static Property, class flare.system.Device3D
The maximum texture size allowed.
maxX — Property, class flare.physics.colliders.Collider
The maximum position along the Z-Axis in world space.
maxX — Property, class flare.physics.geom.BVH
The maximum position along the Z-Axis in local space.
maxY — Property, class flare.physics.colliders.Collider
The maximum position along the Z-Axis in world space.
maxY — Property, class flare.physics.geom.BVH
The maximum position along the Z-Axis in local space.
maxZ — Property, class flare.physics.colliders.Collider
The maximum position along the Z-Axis in world space.
maxZ — Property, class flare.physics.geom.BVH
The maximum position along the Z-Axis in local space.
merge(vector:Vector$flare.core:Pivot3D, removeOiriginal:Boolean, material:flare.materials:Material3D, includeChildren:Boolean) — Static Method , class flare.utils.Mesh3DUtils
Merges a collection of objects into a static single one to reduce draw calls.
mesh — Property, class flare.collisions.CollisionInfo
Mesh it collided with.
mesh — Property, class flare.modifiers.SkinModifier
A reference to the skinned mesh
mesh — Property, class flare.physics.colliders.MeshCollider
Reference to the mesh used as a shape.
mesh — Property, class flare.primitives.DebugWireframe
Mesh3D — class, package flare.core
The Mesh3D class contains the data (geometry, materials, modifiers) instances which can be drawn a 3d object.
Mesh3D(name:String) — Constructor, class flare.core.Mesh3D
Creates a new Mesh3D object.
Mesh3DUtils — class, package flare.utils
The Mesh3DUtils class contains help tools to work with Mesh3D-type objects.
MeshBatch3D — class, package flare.core
MeshBatch3D(mesh:flare.core:Mesh3D, enableRotation:Boolean, material:flare.flsl:FLSLMaterial) — Constructor, class flare.core.MeshBatch3D
MeshCollider — class, package flare.physics.colliders
A Mesh collider object.
MeshCollider(mesh:flare.core:Mesh3D) — Constructor, class flare.physics.colliders.MeshCollider
Creates a new mesh collider.
middleMouseDown — Static Property, class flare.system.Input3D
Returns a number greater than zero if the mouse button is pressed.
middleMouseHit — Static Property, class flare.system.Input3D
Returns a number greater than zero if the mouse button has been pressed.
middleMouseUp — Static Property, class flare.system.Input3D
Returns a number greater than zero when the mouse button is released after clicking.
min — Property, class flare.core.Boundings3D
Minimum corner of the bounding box of the object.
min — Property, class flare.flsl.FLSLParam
The minimum value allowed for this parameter.
min — Property, class flare.physics.test.AxisInfo
The minimum axis length.
min(a:flash.geom:Vector3D, b:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils
MINUS — Constant Static Property, class flare.system.Input3D
minX — Property, class flare.physics.colliders.Collider
The minimum position along the X-Axis in world space.
minX — Property, class flare.physics.geom.BVH
The minimum position along the X-Axis in local space.
minY — Property, class flare.physics.colliders.Collider
The minimum position along the Y-Axis in world space.
minY — Property, class flare.physics.geom.BVH
The minimum position along the Y-Axis in local space.
minZ — Property, class flare.physics.colliders.Collider
The minimum position along the Z-Axis in world space.
minZ — Property, class flare.physics.geom.BVH
The minimum position along the Z-Axis in local space.
mip — Property, class flare.flsl.FLSLSampler
MIP_LINEAR — Constant Static Property, class flare.core.Texture3D
MIP_LINEAR — Constant Static Property, class flare.flsl.FLSLSampler
mipMode — Property, class flare.core.Texture3D
Defines if the texture will use mip mapping and how it will be applyied.
MIP_NEAREST — Constant Static Property, class flare.core.Texture3D
MIP_NEAREST — Constant Static Property, class flare.flsl.FLSLSampler
MIP_NONE — Constant Static Property, class flare.core.Texture3D
MIP_NONE — Constant Static Property, class flare.flsl.FLSLSampler
mirror(vector:flash.geom:Vector3D, normal:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils
Returns the vector mirrored with respect to another.
modifier — Property, class flare.core.Mesh3D
Modifier instance used to process and project vertices.
Modifier — class, package flare.modifiers
The Modifier represents a base for all modifiers.
mouse — Constant Static Property, class flare.system.Device3D
MouseCollision — class, package flare.collisions
The MouseCollision class provides tools to detect collision of objects with the mouse or with a 2D coordinate relative to the screen.
MouseCollision(camera:flare.core:Camera3D) — Constructor, class flare.collisions.MouseCollision
Creates a new MouseCollision object.
mouseDoubleClick — Static Property, class flare.system.Input3D
Returns a number greater than zero if the mouse button has been double clicked.
mouseDown — Event, class flare.core.Mesh3D
mouseDown — Static Property, class flare.system.Input3D
Returns a number greater than zero if the mouse button is pressed.
MOUSE_DOWN — Constant Static Property, class flare.events.MouseEvent3D
mouseEnabled — Property, class flare.basic.Scene3D
Enables or disable all mouse scene events.
mouseEnabled — Property, class flare.core.Mesh3D
Enables the mouse interaction with the object.
MouseEvent3D — class, package flare.events
Flare3D reports MouseEvent3D events as mouse events occurred, such as click, mouseDown, mouseOver, mouseOut, etc.
MouseEvent3D(type:String, info:flare.collisions:CollisionInfo) — Constructor, class flare.events.MouseEvent3D
Creates a new MouseEvent3D object.
mouseHit — Static Property, class flare.system.Input3D
Returns a number greater than zero if the mouse button has been pressed.
mouseMove — Event, class flare.core.Mesh3D
MOUSE_MOVE — Constant Static Property, class flare.events.MouseEvent3D
mouseMoved — Static Property, class flare.system.Input3D
Returns whatever the mouse was moved.
mouseOut — Event, class flare.core.Mesh3D
MOUSE_OUT — Constant Static Property, class flare.events.MouseEvent3D
mouseOver — Event, class flare.core.Mesh3D
MOUSE_OVER — Constant Static Property, class flare.events.MouseEvent3D
mouseUp — Event, class flare.core.Mesh3D
mouseUp — Static Property, class flare.system.Input3D
Returns a number greater than zero when the mouse button is released after clicking.
MOUSE_UP — Constant Static Property, class flare.events.MouseEvent3D
mouseWheel — Event, class flare.core.Mesh3D
MOUSE_WHEEL — Constant Static Property, class flare.events.MouseEvent3D
mouseX — Static Property, class flare.system.Input3D
Returns the position of the mouse on the X axis.
mouseXSpeed — Static Property, class flare.system.Input3D
Returns the displacement of the mouse on the X axis starting from the position of the last frame.
mouseY — Static Property, class flare.system.Input3D
Returns the position of the mouse on the Y axis.
mouseYSpeed — Static Property, class flare.system.Input3D
Returns the displacement of the mouse on the Y axis starting from the position of the last frame.
moveTo(x:Number, y:Number, z:Number) — method, class flare.core.Lines3D
multiplier — Property, class flare.core.Light3D
Light color multipler.
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