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C — Constant Static Property, class flare.system.Input3D
call(ns:String, params:Array) — method, class flare.flsl.FLSLScope
Call to a function stored in the scope.
camDir — Constant Static Property, class flare.system.Device3D
camera — Property, class flare.basic.Scene3D
Sets or returns the camera to be used for rendering.
camera — Property, class flare.collisions.MouseCollision
Camera to be used in checks.
camera — Property, class flare.primitives.DebugCamera
camera — Static Property, class flare.system.Device3D
Current rendering camera.
Camera3D — class, package flare.core
The Camera3D class represents the point of view and orientation of the scene.
Camera3D(name:String, fieldOfView:Number, near:Number, far:Number) — Constructor, class flare.core.Camera3D
cameraGlobal — Constant Static Property, class flare.system.Device3D
Current view matrix.
camPos — Constant Static Property, class flare.system.Device3D
cange — Event, class flare.modifiers.SkinModifier
This event occurs after the bones has been animated, so it is possible to change their transformation before render.
canvasSize — Property, class flare.core.Camera3D
Defines the projection area for the camera viewPort.
CAPS_LOCK — Constant Static Property, class flare.system.Input3D
Capsule — class, package flare.primitives
Capsule(name:String, radius:Number, height:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Capsule
cascades — Property, class flare.core.ShadowProjector3D
casters — Property, class flare.core.ShadowProjector3D
castShadows — Property, class flare.core.Pivot3D
Gets or sets if the object should cast shadows.
center — Property, class flare.core.Boundings3D
Center of the object.
changeTransform — Event, class flare.core.Pivot3D
This event occurs whatever the object changes his position, rotation or scale.
channel — Property, class flare.materials.filters.NormalMapFilter
channel — Property, class flare.materials.filters.SpecularMapFilter
channel — Property, class flare.materials.filters.TextureMapFilter
children — Property, class flare.core.Pivot3D
Returns a Pivot3D-type vector with its children.
clear() — method, class flare.core.Lines3D
clearColor — Property, class flare.basic.Scene3D
Color to use to clear the back buffer.
clearColor — Property, class flare.loaders.F3DScene
click — Event, class flare.core.Mesh3D
CLICK — Constant Static Property, class flare.events.MouseEvent3D
clipRectangle — Property, class flare.core.Camera3D
Defines if the viewPort clip all pixels outside the viewPort.
clone() — method, class flare.core.Boundings3D
Creates a copy of a Boundings3D object.
clone() — method, class flare.core.Knot3D
Returns a copy of Knot3D.
clone() — method, class flare.core.Pivot3D
Creates a copy of the object and all its elements.
clone() — method, class flare.core.Shape3D
clone() — method, class flare.core.Spline3D
Creates a copy of the spline.
clone() — method, class flare.core.Texture3D
clone() — method, class flare.flsl.FLSLFilter
clone() — method, class flare.flsl.FLSLInput
Clones the FLSLInput.
clone() — method, class flare.flsl.FLSLMaterial
Creates a clone of the FLSLMaterial.
clone() — method, class flare.flsl.FLSLMatrix
Clones the FLSLMatrix object.
clone() — method, class flare.flsl.FLSLParam
Clones the FLSLParam.
clone() — method, class flare.flsl.FLSLProgram
clone() — method, class flare.flsl.FLSLSampler
clone() — method, class flare.materials.Material3D
Clones the material.
clone() — method, class flare.modifiers.Modifier
clone() — method, class flare.physics.colliders.Collider
Clone this collider.
cloneMaterials(pivot:flare.core:Pivot3D) — Static Method , class flare.utils.Mesh3DUtils
close() — method, class flare.core.Texture3D
Terminates the loading proccess.
close() — method, class flare.loaders.ByteArrayLoader
close() — method, class flare.loaders.F3DLoader
close() — method, class flare.loaders.Flare3DLoader
close() — method, class flare.loaders.Flare3DLoader2
close() — method, class flare.loaders.Flare3DLoader3
close() — method, class flare.loaders.SWFLoader
close() — method, class flare.loaders.ZF3DLoader
close() — method, interface flare.system.ILibraryExternalItem
close() — method, class flare.system.Library3D
Closes all connections.
closed — Property, class flare.core.Spline3D
Returns or sets whether this is a closed spline.
closetPoint(p:flash.geom:Vector3D, out:flash.geom:Vector3D) — method, class flare.physics.geom.Triangle
The closet point to the triangle.
ColladaLoader — class, package flare.loaders
The ColladaLoader class allows to import Collada (DAE) files.
ColladaLoader(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D, texturesFolder:String, flipNormals:Boolean, cullFace:String) — Constructor, class flare.loaders.ColladaLoader
collectContacts — Property, class flare.physics.colliders.Collider
When set to true, the object stores the contact data objects after each physics.step() call.
collided — Property, class flare.collisions.MouseCollision
Returns whether collision occurred or not in the last check.
collided — Property, class flare.collisions.RayCollision
Returns whether collision occurred or not in the last check.
collided — Property, class flare.collisions.SphereCollision
Returns whether collision occurred or not in the last check.
collider — Property, class flare.core.Pivot3D
collider — Property, class flare.physics.ContactData
The collider involved in the collision with the owner of this ContactData.
Collider — class, package flare.physics.colliders
A collider defines the main behavior and shape of each object in the scene.
Collider() — Constructor, class flare.physics.colliders.Collider
Creates a new Collider object.
collider0 — Property, class flare.physics.Contact
First of two colliders involved in this contact.
collider1 — Property, class flare.physics.Contact
Second of two colliders involved in this contact.
colliders — Property, class flare.physics.Physics
The collection of colliders.
collisionCount — Property, class flare.collisions.MouseCollision
Returns the number of objects to be checked.
collisionCount — Property, class flare.collisions.RayCollision
Returns the number of objects to be checked.
collisionCount — Property, class flare.collisions.SphereCollision
Returns the number of objects that will be checked.
CollisionInfo — class, package flare.collisions
The CollisionInfo class provides information on collisions.
CollisionInfo() — Constructor, class flare.collisions.CollisionInfo
collisionTime — Property, class flare.collisions.MouseCollision
Returns the time taken to perform the last check in milliseconds.
collisionTime — Property, class flare.collisions.RayCollision
Returns the time taken to perform the last check in milliseconds.
collisionTime — Property, class flare.collisions.SphereCollision
Returns the time taken to perform the last check in milliseconds.
color — Property, class flare.core.Light3D
Sets or returns light color.
color — Property, class flare.core.Shape3D
Gets or sets the shape line color.
color — Property, class flare.materials.filters.ColorFilter
color — Property, class flare.materials.filters.NullFilter
color — Property, class flare.materials.filters.SelfColorFilter
color — Property, class flare.primitives.Cross
color — Property, class flare.primitives.DebugWireframe
color — Property, class flare.primitives.Dome
color — Property, class flare.primitives.Dummy
color — Property, class flare.primitives.Radius
color — Property, class flare.primitives.Spring
COLOR0 — Constant Static Property, class flare.core.Surface3D
Vertex color attribute (float3).
COLOR1 — Constant Static Property, class flare.core.Surface3D
Vertex color attribute (float3).
COLOR2 — Constant Static Property, class flare.core.Surface3D
Vertex color attribute (float3).
ColorFilter — class, package flare.materials.filters
ColorFilter(color:int, alpha:Number, blendMode:String) — Constructor, class flare.materials.filters.ColorFilter
colorMask — Property, class flare.flsl.FLSLProgram
ColorMatrixFilter — class, package flare.materials.filters
ColorMatrixFilter(values:Vector$Number) — Constructor, class flare.materials.filters.ColorMatrixFilter
Creates a new ColorMatrixFilter
colorRatios — Property, class flare.core.Particles3D
Gets the color ratios used for the gradient color channel.
colors — Property, class flare.core.Particles3D
Gets the colors used for the gradient color channel.
colorTexture — Property, class flare.core.SpriteParticles3D
ColorTransformFilter — class, package flare.materials.filters
ColorTransformFilter(redMultiplier:Number, greenMultiplier:Number, blueMultiplier:Number, alphaMultiplier:Number, redOffset:Number, greenOffset:Number, blueOffset:Number, alphaOffset:Number) — Constructor, class flare.materials.filters.ColorTransformFilter
COMMA — Constant Static Property, class flare.system.Input3D
COMMAND — Constant Static Property, class flare.system.Input3D
compile(source:String) — Static Method , class flare.flsl.FLSLCompiler
Compiles a flsl source code and returns its compiled ByteArray.
complete — Event, class flare.basic.Scene3D
This event occurs once the loading process of all the scene elements has been completed.
complete — Event, class flare.system.Library3D
This event occurs once the loading process of all the library elements has been completed.
COMPLETE_EVENT — Constant Static Property, class flare.basic.Scene3D
Defines the value for the “complete” event.
completeEvents — Property, class flare.basic.Scene3D
Complete events are dispatched after all objects have been updated.
components — Property, class flare.core.Pivot3D
A collection vector that contains all the components of the object.
compress(surf:flare.core:Surface3D, vertex:Vector$Number, indices:Vector$uint) — Static Method , class flare.utils.Surface3DUtils
concat(source:flare.core:Surface3D, dest:flare.core:Surface3D) — Static Method , class flare.utils.Surface3DUtils
Cone — class, package flare.primitives
Cone(name:String, radius1:Number, radius2:Number, height:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Cone
config() — method, class flare.primitives.DebugWireframe
constrainLocalRotation(x:Number, y:Number, z:Number) — method, class flare.physics.colliders.Collider
Allows for constraining rotation angles (only rigid bodies).
Contact — class, package flare.physics
A structure which defines and solves a contact point between two colliders.
Contact() — Constructor, class flare.physics.Contact
Creates a new contact point.
contactData — Property, class flare.physics.colliders.Collider
The contact datas information stored after each physics.step() call.
ContactData — class, package flare.physics
A structure which contains a contact information for a specific collider.
ContactData() — Constructor, class flare.physics.ContactData
Creates a new ContactData.
contactGroups — Property, class flare.physics.colliders.Collider
Stores the groups in which this collider has been involved during the last physics.step() call.
contacts — Property, class flare.physics.Physics
Gets a reference to the contacts vector resulted in the last test() or rayCast() call.
context — Property, class flare.basic.Scene3D
Returns the current Stage3D context.
context — Static Property, class flare.system.Device3D
context3DEvent(e:flash.events:Event) — method, class flare.materials.Material3D
Uploads the necesary data to the graphics card.
CONTROL — Constant Static Property, class flare.system.Input3D
copyFrom(pivot:flare.core:Pivot3D) — method, class flare.core.Pivot3D
Copy basic pivot properties to anotheer pivot.
copyTransformFrom(source:flare.core:Pivot3D, local:Boolean) — method, class flare.core.Pivot3D
Copies all transformations (position, rotation and scale) from another Pivot3D object.
cos_time — Constant Static Property, class flare.system.Device3D
count — Property, class flare.primitives.Spring
cross(a:flash.geom:Vector3D, b:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils
Calculates the crossed product of two vectors.
Cross — class, package flare.primitives
Cross(name:String, size:Number, color:uint, alpha:Number) — Constructor, class flare.primitives.Cross
Cube — class, package flare.primitives
Cube(name:String, width:Number, height:Number, depth:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Cube
cubeMap — Property, class flare.materials.filters.LightFilter
CubeMapFilter — class, package flare.materials.filters
CubeMapFilter(texture:flare.core:Texture3D, level:Number, blendMode:String) — Constructor, class flare.materials.filters.CubeMapFilter
cullFace — Property, class flare.flsl.FLSLProgram
cullFace — Property, class flare.materials.Material3D
The culling mode.
currentFrame — Property, class flare.core.Pivot3D
Returns or sets the frame number where the pivot is situated.
currentLabel — Property, class flare.core.Pivot3D
currentPass — Property, class flare.flsl.FLSLShader
Returns the current pass index being proccessed.
currentTextuesPath — Static Property, class flare.flsl.FLSLMaterial
FLSL shaders can request textures to be loaded, they ussualy are placed in the same directory as the flsl compiled file.
Cylinder — class, package flare.primitives
Cylinder(name:String, radius:Number, height:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Cylinder
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