Package | flare.primitives |
Class | public class Dome |
Inheritance | Dome Lines3D Mesh3D Pivot3D flash.events.EventDispatcher |
Property | Defined By | ||
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animationEnabled : Boolean = true
Activates or deactivates the animation. | Pivot3D | ||
animationSmoothMode : int = 2
Sets or gets the animation method used to interpolate between frames. | Pivot3D | ||
bounds : Boundings3D
Returns or sets a Boundings3D object with object properties, such as radius, dimensions, etc. | Mesh3D | ||
castShadows : Boolean = true
Gets or sets if the object should cast shadows. | Pivot3D | ||
children : Vector.<Pivot3D> [read-only]
Returns a Pivot3D-type vector with its children. | Pivot3D | ||
collider : Collider | Pivot3D | ||
color : uint [read-only] | Dome | ||
components : Vector.<IComponent>
A collection vector that contains all the components of the object. | Pivot3D | ||
currentFrame : Number
Returns or sets the frame number where the pivot is situated. | Pivot3D | ||
currentLabel : Label3D [read-only] | Pivot3D | ||
dirty : Boolean = true
Gets or sets when the object has changed his transform matrix by hand. | Pivot3D | ||
frames : Vector.<Frame3D>
Vector that contains all the animation frames. | Pivot3D | ||
frameSpeed : Number
Returns or sets animation speed. | Pivot3D | ||
inView : Boolean [read-only] | Pivot3D | ||
invWorld : Matrix3D [read-only]
Returns a matrix with the inverse global position, rotation and scale of the object. | Pivot3D | ||
isPlaying : Boolean [read-only]
Returns true if an animation is being played. | Pivot3D | ||
isStatic : Boolean | Pivot3D | ||
labels : Object
Returns or sets an object that contains the Labels3D objects used to play and manage animations. | Pivot3D | ||
layer : int = 0
Gets or sets the layer to render the object. | Pivot3D | ||
lock : Boolean
Sets the pivot lock mode. | Pivot3D | ||
material : FLSLMaterial [read-only] | Lines3D | ||
modifier : Modifier
Modifier instance used to process and project vertices. | Mesh3D | ||
mouseEnabled : Boolean = true
Enables the mouse interaction with the object. | Mesh3D | ||
name : String
Sets or returns the object name. | Pivot3D | ||
parent : Pivot3D
Returns or sets the object’s parent. | Pivot3D | ||
priority : int = 0
This value is for internal use to calculate the priority acording the distance from the camera during the render. | Pivot3D | ||
receiveShadows : Boolean = true
Gets or sets if the object should receive shadows. | Pivot3D | ||
scaleX : Number
Increases or decreases the object scale on the X axis from its current scale. | Pivot3D | ||
scaleY : Number
Increases or decreases the object scale on the Y axis from its current scale. | Pivot3D | ||
scaleZ : Number
Increases or decreases the object scale on the Z axis from its current scale. | Pivot3D | ||
scene : Scene3D [read-only]
Gets a reference to the scene that contains the object. | Pivot3D | ||
size : Number [read-only] | Dome | ||
sortMode : int
Gets ot sets the sorting mode for the object. | Pivot3D | ||
steps : int [read-only] | Dome | ||
surfaces : Vector.<Surface3D>
Instance to the Surface3D class. | Mesh3D | ||
transform : Matrix3D
Sets or returns the matrix of local position, rotation and scale. | Pivot3D | ||
updatable : Boolean | Pivot3D | ||
useHandCursor : Boolean = false
Value that defines whether the hand cursor is to display when events such as MouseEvent3D.MOUSE_OVER or MouseEvent3D.MOUSE_MOVE are defined. | Mesh3D | ||
userData : Object
Sets or returns an object for free use by the user. | Pivot3D | ||
visible : Boolean = true
Sets or returns whether the object is visible. | Pivot3D | ||
world : Matrix3D
Returns a matrix with the global position, rotation and scale of the object. | Pivot3D | ||
x : Number
Returns or sets the position on the X axis. | Pivot3D | ||
y : Number
Returns or sets the position on the Y axis. | Pivot3D | ||
z : Number
Returns or sets the position on the Z axis. | Pivot3D |
Method | Defined By | ||
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Dome(name:String = dome, radius:Number = 5, color:uint = 0xffffff, alpha:Number = 1, steps:int = 24) | Dome | ||
Add a new object as a child. | Pivot3D | ||
Pivot3D | |||
addComponent(component:IComponent):Boolean
Adds a new component to the object. | Pivot3D | ||
addFrameScript(frame:int, callback:Function):void | Pivot3D | ||
Adds a label that refers to a given animation. | Pivot3D | ||
clear():void | Lines3D | ||
Creates a copy of the object and all its elements. | Pivot3D | ||
Copy basic pivot properties to anotheer pivot. | Pivot3D | ||
copyTransformFrom(source:Pivot3D, local:Boolean = true):void
Copies all transformations (position, rotation and scale) from another Pivot3D object. | Pivot3D | ||
dispose():void
Disposes the pivot and all associated resources. | Pivot3D | ||
download(includeChildren:Boolean = true):void | Pivot3D | ||
draw(includeChildren:Boolean = true, material:Material3D = null):void
Draws the object. | Pivot3D | ||
forEach(callback:Function, filterClass:Class = null, params:Object = null, includeChildren:Boolean = true):void
Excecutes a calback functions for each of his children. | Pivot3D | ||
getBackward(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the back of the object. | Pivot3D | ||
getChildByName(name:String, startIndex:int = 0, includeChildren:Boolean = true):Pivot3D
Returns the first child that matches the specified name. | Pivot3D | ||
getChildrenByClass(cl:Class, includeChildren:Boolean = true, out:Vector.<Pivot3D> = null):Vector.<Pivot3D> | Pivot3D | ||
getDir(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the front of the object. | Pivot3D | ||
getDown(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the bottom side of the object. | Pivot3D | ||
getLeft(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the left side of the object. | Pivot3D | ||
getMaterialByName(name:String, includeChildren:Boolean = true):Material3D
Returns the first material that matches the specified name. | Pivot3D | ||
Returns an unique vector of pivot materials currently in use. | Pivot3D | ||
getPosition(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the current position of the object. | Pivot3D | ||
getRight(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the right side of the object. | Pivot3D | ||
getRotation(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the current rotation of the object in euler angles. | Pivot3D | ||
getScale(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the current scale of the object. | Pivot3D | ||
getScreenCoords(out:Vector3D = null, camera:Camera3D = null, viewPort:Rectangle = null):Vector3D
Returns the coordinates of an object with respect to the screen. | Pivot3D | ||
getScreenRect(out:Rectangle = null, camera:Camera3D = null, viewPort:Rectangle = null):Rectangle | Mesh3D | ||
Returns an unique vector of surface objects used by the pivots. | Pivot3D | ||
Returns an unique vector of textures objects used by the pivot materials. | Pivot3D | ||
getUp(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the upper side of the object. | Pivot3D | ||
globalToLocal(point:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the global space of the object into a local space. | Pivot3D | ||
globalToLocalVector(vector:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the global space of the object into a local space without translation. | Pivot3D | ||
gotoAndPlay(frame:Object, blendFrames:Number = 0, animationMode:int, includeChildren:Boolean = true):void
Starts playing the animation at the specified frame
| Pivot3D | ||
gotoAndStop(frame:Object, blendFrames:Number = 0, includeChildren:Boolean = true):void
Stops the animation at the specified frame. | Pivot3D | ||
hide():void
Sets the visible property of this object and all its children recursively to false. | Pivot3D | ||
lineStyle(thickness:Number = 1, color:uint = 0xffffff, alpha:Number = 1):void | Lines3D | ||
lineTo(x:Number, y:Number, z:Number):void | Lines3D | ||
localToGlobal(point:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the local space into the global space. | Pivot3D | ||
localToGlobalVector(vector:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the local space of the object into a global space without translation. | Pivot3D | ||
lookAt(x:Number, y:Number, z:Number, up:Vector3D = null, smooth:Number = 1):void
Directs the object towards the specified position. | Pivot3D | ||
moveTo(x:Number, y:Number, z:Number):void | Lines3D | ||
nextFrame():void | Pivot3D | ||
play(animationMode:int = 0, includeChildren:Boolean = true, resetAnimation:Boolean = true):void
Starts playing the animation. | Pivot3D | ||
prevFrame():void | Pivot3D | ||
Removes a child of the object. | Pivot3D | ||
removeComponent(component:IComponent):Boolean
Removes a component from the object. | Pivot3D | ||
Removes a label. | Pivot3D | ||
Replaces an existing material of the object with another material. | Pivot3D | ||
Replaces an existing surface of the object with another surface. | Pivot3D | ||
Replaces an existing texture of the object materials with another texture. | Pivot3D | ||
resetTransforms():void
Resets the object position, rotation and scale. | Pivot3D | ||
rotateAxis(angle:Number, axis:Vector3D, pivotPoint:Vector3D = null):void
Rotates the object on the specified axis from its current position. | Pivot3D | ||
rotateX(angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the object on the X axis from its current position. | Pivot3D | ||
rotateY(angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the object on the Y axis from its current position. | Pivot3D | ||
rotateZ(angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the pivot on the Z axis from its current position. | Pivot3D | ||
setAnimationLabel(label:Object, animationMode:int, includeChildren:Boolean = true):void
Sets the current animation label. | Pivot3D | ||
setAnimationSmooth(mode:int, includeChildren:Boolean = true):void
Sets the animation interpolation mode for this pivot and its children. | Pivot3D | ||
setColor(r:Number, g:Number, b:Number, a:Number = 1):void | Lines3D | ||
setLayer(value:int, includeChildren:Boolean = true):void
Sets the layer to render the object and all of his children. | Pivot3D | ||
setMaterial(material:Material3D, includeChildren:Boolean = true):void
Sets a material for the object and, optionally, all its descendants. | Pivot3D | ||
setNormalOrientation(normal:Vector3D, smooth:Number = 1):void
Aligns the object to a normal. | Pivot3D | ||
setOrientation(dir:Vector3D, up:Vector3D = null, smooth:Number = 1):void
Orients the object in a specific direction. | Pivot3D | ||
setPosition(x:Number, y:Number, z:Number, smooth:Number = 1, local:Boolean = true):void
Sets the position of the object. | Pivot3D | ||
setRotation(x:Number, y:Number, z:Number):void
Sets the object rotation using euler angles. | Pivot3D | ||
setScale(x:Number, y:Number, z:Number, smooth:Number = 1):void
Sets the object scale. | Pivot3D | ||
setShadowsProperties(cast:Boolean = false, receive:Boolean = false, includeChildren:Boolean = true):void
Sets whether the object should cast and receive shadows. | Pivot3D | ||
setStatic(value:Boolean, includeChildren:Boolean = true):void | Pivot3D | ||
setTranslation(x:Number = 0, y:Number = 0, z:Number = 0, local:Boolean = true):void
Translates the object from its current position to the specified distance. | Pivot3D | ||
show():void
Sets the visible property of this object and all its children recursively to true. | Pivot3D | ||
startDrag(lockCenter:Boolean = false, refPlaneNormal:Vector3D = null):void
Lets the user drag the specified Pivot3D. | Pivot3D | ||
stop(includeChildren:Boolean = true):void | Pivot3D | ||
stopDrag():void
Ends the startDrag() method. | Pivot3D | ||
translateAxis(distance:Number, axis:Vector3D):void
Translates the object on a certain axis from its current position. | Pivot3D | ||
translateX(distance:Number, local:Boolean = true):void
Translates the object on the X axis from its current position. | Pivot3D | ||
translateY(distance:Number, local:Boolean = true):void
Translates the object on the Y axis from its current position. | Pivot3D | ||
translateZ(distance:Number, local:Boolean = true):void
Translates the object on the Z axis from its current position. | Pivot3D | ||
update():void | Pivot3D | ||
updateBoundings():void
Forces to update mesh boundings. | Mesh3D | ||
updateTransforms(includeChildren:Boolean = false):void
This method is used to force the system to update the object in those cases where its matrices have been modified manually. | Pivot3D | ||
Pivot3D |
color | property |
color:uint
[read-only] public function get color():uint
size | property |
size:Number
[read-only] public function get size():Number
steps | property |
steps:int
[read-only] public function get steps():int
Dome | () | Constructor |
public function Dome(name:String = dome, radius:Number = 5, color:uint = 0xffffff, alpha:Number = 1, steps:int = 24)
name:String (default = dome )
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radius:Number (default = 5 )
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color:uint (default = 0xffffff )
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alpha:Number (default = 1 )
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steps:int (default = 24 )
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