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W — Constant Static Property, class flare.system.Input3D
web — Constant Static Property, class flare.Flare3D
Flare3D web.
width — Property, class flare.core.Texture3D
width — Property, class flare.flsl.FLSLSampler
width — Property, class flare.physics.colliders.BoxCollider
Width of the box collider.
width — Property, class flare.primitives.Box
width — Property, class flare.primitives.Cube
width — Property, class flare.primitives.Plane
willTrigger(type:String) — method, class flare.modifiers.SkinModifier
world — Property, class flare.core.Pivot3D
Returns a matrix with the global position, rotation and scale of the object.
worldPositions — Property, class flare.core.Particles3D
Gets or sets if the particles positions should be linked to the emitter as a regular child or they're parented the world coordinates.
worldVelocities — Property, class flare.core.Particles3D
Gets or sets if the particles velocities should be linked to the emitter as a regular child or they are parented the world coordinates.
worldView — Constant Static Property, class flare.system.Device3D
Current world-view matrix.
worldViewProj — Constant Static Property, class flare.system.Device3D
Current world-view-projection matrix.
wrap — Property, class flare.flsl.FLSLSampler
WRAP_CLAMP — Constant Static Property, class flare.core.Texture3D
WRAP_CLAMP — Constant Static Property, class flare.flsl.FLSLSampler
WRAP_CLAMP_U — Constant Static Property, class flare.core.Texture3D
WRAP_CLAMP_U — Constant Static Property, class flare.flsl.FLSLSampler
WRAP_CLAMP_V — Constant Static Property, class flare.core.Texture3D
WRAP_CLAMP_V — Constant Static Property, class flare.flsl.FLSLSampler
wrapMode — Property, class flare.core.Texture3D
Defines how the texture will be sampled outside the normalized coordinates (0-1).
WRAP_REPEAT — Constant Static Property, class flare.core.Texture3D
WRAP_REPEAT — Constant Static Property, class flare.flsl.FLSLSampler
writeBytes() — method, interface flare.system.IReadWrite
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