Packageflare.materials.filters
Classpublic class TextureMaskFilter
InheritanceTextureMaskFilter Inheritance FLSLFilter Inheritance FLSLScope Inheritance FLSL Inheritance Object



Public Properties
 PropertyDefined By
 InheritedagalVersion : int = 1
[static]
FLSL
 InheritedblendMode : String
The blend mode used to blend between the fragment shaders.
FLSLFilter
 InheritedbyteCode : ByteArray
Sets or gets the flsl byteCode associated with the filter.
FLSLFilter
 Inheritedenabled : Boolean = true
FLSLFilter
 Inheritedname : String
The name of the flsl object.
FLSL
 Inheritedparams : Object
Contains a collection of flsl public declarations.
FLSLScope
 Inheritedpasses : int
[read-only] Returns the number of passes required by the filter.
FLSLFilter
 Inheritedsemantic : String
The semantic which the object is associated.
FLSL
 Inheritedsource : String
FLSLFilter
 InheritedtechniqueName : String
The name of the thecnique to use.
FLSLFilter
Public Methods
 MethodDefined By
  
TextureMaskFilter(texture:Texture3D = null, channel:int = 0, threshold:Number = 0.5, technique:String)
TextureMaskFilter
 Inherited
bind(byteCode:ByteArray):void
Bind the compiled flsl code to be executed by the scope.
FLSLScope
 Inherited
build():void
This forces to all materials containing this filter to be recompiled.
FLSLFilter
 Inherited
call(ns:String, params:Array = null):uint
Call to a function stored in the scope.
FLSLScope
 Inherited
FLSLFilter
 Inherited
Retirms all technique names available in the scope.
FLSLScope
 Inherited
process(scope:FLSLShader):void
This method is called when the filters are being proccessed by the associated Shader3D.
FLSLFilter
Public Constants
 ConstantDefined By
  ALPHA : String = alpha
[static]
TextureMaskFilter
  BLUE : String = blue
[static]
TextureMaskFilter
  GREEN : String = green
[static]
TextureMaskFilter
  RED : String = red
[static]
TextureMaskFilter
Constructor Detail
TextureMaskFilter()Constructor
public function TextureMaskFilter(texture:Texture3D = null, channel:int = 0, threshold:Number = 0.5, technique:String)



Parameters
texture:Texture3D (default = null)
 
channel:int (default = 0)
 
threshold:Number (default = 0.5)
 
technique:String (default = NaN)
Constant Detail
ALPHAConstant
public static const ALPHA:String = alpha

BLUEConstant 
public static const BLUE:String = blue

GREENConstant 
public static const GREEN:String = green

REDConstant 
public static const RED:String = red