Packageflare.materials.filters
Classpublic class ReflectionMapFilter
InheritanceReflectionMapFilter Inheritance FLSLFilter Inheritance FLSLScope Inheritance FLSL Inheritance Object



Public Properties
 PropertyDefined By
 InheritedagalVersion : int = 1
[static]
FLSL
 InheritedblendMode : String
The blend mode used to blend between the fragment shaders.
FLSLFilter
 InheritedbyteCode : ByteArray
Sets or gets the flsl byteCode associated with the filter.
FLSLFilter
 Inheritedenabled : Boolean = true
FLSLFilter
  level : Number
ReflectionMapFilter
 Inheritedname : String
The name of the flsl object.
FLSL
 Inheritedparams : Object
Contains a collection of flsl public declarations.
FLSLScope
 Inheritedpasses : int
[read-only] Returns the number of passes required by the filter.
FLSLFilter
 Inheritedsemantic : String
The semantic which the object is associated.
FLSL
 Inheritedsource : String
FLSLFilter
 InheritedtechniqueName : String
The name of the thecnique to use.
FLSLFilter
  texture : Texture3D
ReflectionMapFilter
Public Methods
 MethodDefined By
  
ReflectionMapFilter(texture:Texture3D = null, level:Number = 1, blendMode:String)
ReflectionMapFilter
 Inherited
bind(byteCode:ByteArray):void
Bind the compiled flsl code to be executed by the scope.
FLSLScope
 Inherited
build():void
This forces to all materials containing this filter to be recompiled.
FLSLFilter
 Inherited
call(ns:String, params:Array = null):uint
Call to a function stored in the scope.
FLSLScope
 Inherited
FLSLFilter
 Inherited
Retirms all technique names available in the scope.
FLSLScope
 Inherited
process(scope:FLSLShader):void
This method is called when the filters are being proccessed by the associated Shader3D.
FLSLFilter
Property Detail
levelproperty
level:Number


Implementation
    public function get level():Number
    public function set level(value:Number):void
textureproperty 
texture:Texture3D


Implementation
    public function get texture():Texture3D
    public function set texture(value:Texture3D):void
Constructor Detail
ReflectionMapFilter()Constructor
public function ReflectionMapFilter(texture:Texture3D = null, level:Number = 1, blendMode:String)



Parameters
texture:Texture3D (default = null)
 
level:Number (default = 1)
 
blendMode:String (default = NaN)