Packageflare.materials.filters
Classpublic class EnvironmentMapFilter
InheritanceEnvironmentMapFilter Inheritance FLSLFilter Inheritance FLSLScope Inheritance FLSL Inheritance Object

...



Public Properties
 PropertyDefined By
 InheritedagalVersion : int = 1
[static]
FLSL
  alpha : Number
EnvironmentMapFilter
 InheritedblendMode : String
The blend mode used to blend between the fragment shaders.
FLSLFilter
 InheritedbyteCode : ByteArray
Sets or gets the flsl byteCode associated with the filter.
FLSLFilter
 Inheritedenabled : Boolean = true
FLSLFilter
 Inheritedname : String
The name of the flsl object.
FLSL
 Inheritedparams : Object
Contains a collection of flsl public declarations.
FLSLScope
 Inheritedpasses : int
[read-only] Returns the number of passes required by the filter.
FLSLFilter
  scaleX : Number
EnvironmentMapFilter
  scaleY : Number
EnvironmentMapFilter
 Inheritedsemantic : String
The semantic which the object is associated.
FLSL
 Inheritedsource : String
FLSLFilter
 InheritedtechniqueName : String
The name of the thecnique to use.
FLSLFilter
  texture : Texture3D
EnvironmentMapFilter
Public Methods
 MethodDefined By
  
EnvironmentMapFilter(texture:Texture3D = null, blendMode:String, alpha:Number = 1, techniqueName:String)
EnvironmentMapFilter
 Inherited
bind(byteCode:ByteArray):void
Bind the compiled flsl code to be executed by the scope.
FLSLScope
 Inherited
build():void
This forces to all materials containing this filter to be recompiled.
FLSLFilter
 Inherited
call(ns:String, params:Array = null):uint
Call to a function stored in the scope.
FLSLScope
 Inherited
FLSLFilter
 Inherited
Retirms all technique names available in the scope.
FLSLScope
 Inherited
process(scope:FLSLShader):void
This method is called when the filters are being proccessed by the associated Shader3D.
FLSLFilter
Public Constants
 ConstantDefined By
  PER_PIXEL : String = perPixel
[static]
EnvironmentMapFilter
  PER_VERTEX : String = perVertex
[static]
EnvironmentMapFilter
Property Detail
alphaproperty
alpha:Number


Implementation
    public function get alpha():Number
    public function set alpha(value:Number):void
scaleXproperty 
scaleX:Number


Implementation
    public function get scaleX():Number
    public function set scaleX(value:Number):void
scaleYproperty 
scaleY:Number


Implementation
    public function get scaleY():Number
    public function set scaleY(value:Number):void
textureproperty 
texture:Texture3D


Implementation
    public function get texture():Texture3D
    public function set texture(value:Texture3D):void
Constructor Detail
EnvironmentMapFilter()Constructor
public function EnvironmentMapFilter(texture:Texture3D = null, blendMode:String, alpha:Number = 1, techniqueName:String)



Parameters
texture:Texture3D (default = null)
 
blendMode:String (default = NaN)
 
alpha:Number (default = 1)
 
techniqueName:String (default = NaN)
Constant Detail
PER_PIXELConstant
public static const PER_PIXEL:String = perPixel

PER_VERTEXConstant 
public static const PER_VERTEX:String = perVertex