Package | flare.primitives |
Class | public class Dot |
Inheritance | Dot Radius Lines3D Mesh3D Pivot3D flash.events.EventDispatcher |
Method | Defined By | ||
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Dot(name:String = point, radius:Number = 5, color:uint = 0xffffff) | Dot | ||
Add a new object as a child. | Pivot3D | ||
Pivot3D | |||
addComponent(component:IComponent):Boolean
Adds a new component to the object. | Pivot3D | ||
addFrameScript(frame:int, callback:Function):void | Pivot3D | ||
Adds a label that refers to a given animation. | Pivot3D | ||
clear():void | Lines3D | ||
Creates a copy of the object and all its elements. | Pivot3D | ||
Copy basic pivot properties to anotheer pivot. | Pivot3D | ||
copyTransformFrom(source:Pivot3D, local:Boolean = true):void
Copies all transformations (position, rotation and scale) from another Pivot3D object. | Pivot3D | ||
dispose():void
Disposes the pivot and all associated resources. | Pivot3D | ||
download(includeChildren:Boolean = true):void | Pivot3D | ||
draw(includeChildren:Boolean = true, material:Material3D = null):void
Draws the object. | Pivot3D | ||
forEach(callback:Function, filterClass:Class = null, params:Object = null, includeChildren:Boolean = true):void
Excecutes a calback functions for each of his children. | Pivot3D | ||
getBackward(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the back of the object. | Pivot3D | ||
getChildByName(name:String, startIndex:int = 0, includeChildren:Boolean = true):Pivot3D
Returns the first child that matches the specified name. | Pivot3D | ||
getChildrenByClass(cl:Class, includeChildren:Boolean = true, out:Vector.<Pivot3D> = null):Vector.<Pivot3D> | Pivot3D | ||
getDir(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the front of the object. | Pivot3D | ||
getDown(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the bottom side of the object. | Pivot3D | ||
getLeft(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the left side of the object. | Pivot3D | ||
getMaterialByName(name:String, includeChildren:Boolean = true):Material3D
Returns the first material that matches the specified name. | Pivot3D | ||
Returns an unique vector of pivot materials currently in use. | Pivot3D | ||
getPosition(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the current position of the object. | Pivot3D | ||
getRight(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the right side of the object. | Pivot3D | ||
getRotation(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the current rotation of the object in euler angles. | Pivot3D | ||
getScale(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the current scale of the object. | Pivot3D | ||
getScreenCoords(out:Vector3D = null, camera:Camera3D = null, viewPort:Rectangle = null):Vector3D
Returns the coordinates of an object with respect to the screen. | Pivot3D | ||
getScreenRect(out:Rectangle = null, camera:Camera3D = null, viewPort:Rectangle = null):Rectangle | Mesh3D | ||
Returns an unique vector of surface objects used by the pivots. | Pivot3D | ||
Returns an unique vector of textures objects used by the pivot materials. | Pivot3D | ||
getUp(local:Boolean = true, out:Vector3D = null):Vector3D
Returns the direction vector that points to the upper side of the object. | Pivot3D | ||
globalToLocal(point:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the global space of the object into a local space. | Pivot3D | ||
globalToLocalVector(vector:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the global space of the object into a local space without translation. | Pivot3D | ||
gotoAndPlay(frame:Object, blendFrames:Number = 0, animationMode:int, includeChildren:Boolean = true):void
Starts playing the animation at the specified frame
| Pivot3D | ||
gotoAndStop(frame:Object, blendFrames:Number = 0, includeChildren:Boolean = true):void
Stops the animation at the specified frame. | Pivot3D | ||
hide():void
Sets the visible property of this object and all its children recursively to false. | Pivot3D | ||
lineStyle(thickness:Number = 1, color:uint = 0xffffff, alpha:Number = 1):void | Lines3D | ||
lineTo(x:Number, y:Number, z:Number):void | Lines3D | ||
localToGlobal(point:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the local space into the global space. | Pivot3D | ||
localToGlobalVector(vector:Vector3D, out:Vector3D = null):Vector3D
Transforms a point of the local space of the object into a global space without translation. | Pivot3D | ||
lookAt(x:Number, y:Number, z:Number, up:Vector3D = null, smooth:Number = 1):void
Directs the object towards the specified position. | Pivot3D | ||
moveTo(x:Number, y:Number, z:Number):void | Lines3D | ||
nextFrame():void | Pivot3D | ||
play(animationMode:int = 0, includeChildren:Boolean = true, resetAnimation:Boolean = true):void
Starts playing the animation. | Pivot3D | ||
prevFrame():void | Pivot3D | ||
Removes a child of the object. | Pivot3D | ||
removeComponent(component:IComponent):Boolean
Removes a component from the object. | Pivot3D | ||
Removes a label. | Pivot3D | ||
Replaces an existing material of the object with another material. | Pivot3D | ||
Replaces an existing surface of the object with another surface. | Pivot3D | ||
Replaces an existing texture of the object materials with another texture. | Pivot3D | ||
resetTransforms():void
Resets the object position, rotation and scale. | Pivot3D | ||
rotateAxis(angle:Number, axis:Vector3D, pivotPoint:Vector3D = null):void
Rotates the object on the specified axis from its current position. | Pivot3D | ||
rotateX(angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the object on the X axis from its current position. | Pivot3D | ||
rotateY(angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the object on the Y axis from its current position. | Pivot3D | ||
rotateZ(angle:Number, local:Boolean = true, pivotPoint:Vector3D = null):void
Rotates the pivot on the Z axis from its current position. | Pivot3D | ||
setAnimationLabel(label:Object, animationMode:int, includeChildren:Boolean = true):void
Sets the current animation label. | Pivot3D | ||
setAnimationSmooth(mode:int, includeChildren:Boolean = true):void
Sets the animation interpolation mode for this pivot and its children. | Pivot3D | ||
setColor(r:Number, g:Number, b:Number, a:Number = 1):void | Lines3D | ||
setLayer(value:int, includeChildren:Boolean = true):void
Sets the layer to render the object and all of his children. | Pivot3D | ||
setMaterial(material:Material3D, includeChildren:Boolean = true):void
Sets a material for the object and, optionally, all its descendants. | Pivot3D | ||
setNormalOrientation(normal:Vector3D, smooth:Number = 1):void
Aligns the object to a normal. | Pivot3D | ||
setOrientation(dir:Vector3D, up:Vector3D = null, smooth:Number = 1):void
Orients the object in a specific direction. | Pivot3D | ||
setPosition(x:Number, y:Number, z:Number, smooth:Number = 1, local:Boolean = true):void
Sets the position of the object. | Pivot3D | ||
setRotation(x:Number, y:Number, z:Number):void
Sets the object rotation using euler angles. | Pivot3D | ||
setScale(x:Number, y:Number, z:Number, smooth:Number = 1):void
Sets the object scale. | Pivot3D | ||
setShadowsProperties(cast:Boolean = false, receive:Boolean = false, includeChildren:Boolean = true):void
Sets whether the object should cast and receive shadows. | Pivot3D | ||
setStatic(value:Boolean, includeChildren:Boolean = true):void | Pivot3D | ||
setTranslation(x:Number = 0, y:Number = 0, z:Number = 0, local:Boolean = true):void
Translates the object from its current position to the specified distance. | Pivot3D | ||
show():void
Sets the visible property of this object and all its children recursively to true. | Pivot3D | ||
startDrag(lockCenter:Boolean = false, refPlaneNormal:Vector3D = null):void
Lets the user drag the specified Pivot3D. | Pivot3D | ||
stop(includeChildren:Boolean = true):void | Pivot3D | ||
stopDrag():void
Ends the startDrag() method. | Pivot3D | ||
translateAxis(distance:Number, axis:Vector3D):void
Translates the object on a certain axis from its current position. | Pivot3D | ||
translateX(distance:Number, local:Boolean = true):void
Translates the object on the X axis from its current position. | Pivot3D | ||
translateY(distance:Number, local:Boolean = true):void
Translates the object on the Y axis from its current position. | Pivot3D | ||
translateZ(distance:Number, local:Boolean = true):void
Translates the object on the Z axis from its current position. | Pivot3D | ||
update():void | Pivot3D | ||
updateBoundings():void
Forces to update mesh boundings. | Mesh3D | ||
updateTransforms(includeChildren:Boolean = false):void
This method is used to force the system to update the object in those cases where its matrices have been modified manually. | Pivot3D | ||
Pivot3D |