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» Flare3D - FlarToolkit Integration.

Posted on 05.29.2010 by Nehmad, Ariel
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Reply By Katurn, Kyle 05.29.2010
It's good, awesome! :-)
Reply By Nehmad, Ariel 05.31.2010
Reply By Nehmad, Ariel 08.18.2010
updated! 

configured for the last version FlarToolkit 2_5_4 and fixed bug with update event.

enjoy!
Reply By Noor, Fathah 12.23.2010
great! :)

how to make it can detect multi marker?
thanks before.
Reply By Díez, Daniel 10.04.2011
I realize that this post is a bit old but..

Any update to use FlarToolkit with the new Flare Engine 2.0?? I've changed Ariel's project to compile correctly but I think that the transformations performed on the scene world aren't corrent anymore..

I would be grateful if you could help me with this task!

Thanks!
Reply By t.ale, Alessandro 10.07.2011
"I realize that this post is a bit old but..

Any update to use FlarToolkit with the new Flare Engine 2.0?? I've changed Ariel's project to compile correctly but I think that the transformations performed on the scene world aren't corrent anymore..

I would be grateful if you could help me with this task!

Thanks!" Daniel D.

Hi Daniel,
I'm trying too to adapt the old code for the new version.
I used ParamLoad() instead addResourceFromFile because I had a problem with that.
I still problem with
super.container.addchildat(this.video,0)

How you have solved?
thanks
t.ale
Reply By Díez, Daniel 10.10.2011
Hi Alessandro,

I eventually gave up trying to make the FlarToolkit project to work over the 2.0 engine.. I've realized that with F11 Molehill u definitely cannot draw a 3D model over a 2D background, the camera display in this case.. So I think we'll have to wait until Flare Studio and/or the final version of the engine is available to resume our work..

It would be great if anybody from the Flare staff could clarify something about this!

Thank You
Reply By t.ale, Alessandro 10.10.2011
thank you for your support
t.ale
Reply By t.ale, Alessandro 10.14.2011
what about using Starling? can resolve problem?
Reply By Nehmad, Ariel 10.14.2011
Hi!

as Daniel says, there is an Stage3D limitation where you can not draw the webcam video behind the 3D content.

Instead, you need to draw the video on a texture and map that texture to a plane parented to the camera.
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